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This repository has been archived by the owner on Jul 22, 2024. It is now read-only.
App is been built and run on the device, no solid background is rendered before the browser appears. No shader is loaded to be attached to the texture in Widget. [NOK]
Expected Behavior
App should have placeholder texture with clear color before the browser is rendered. [OK]
Possible Solution
Removing the 'f' symbol for float on line 9, 10 and 11. Solved the compile-time issue and shaders are compiled as expected.
Configuration
Firefox Reality version: 1.5
Firefox Reality build ID: -
Hardware: Samsung Galaxy S9+ (most likely irrelevant)
VR headset: Cardboard (Google VR)
Environment
OS: Ubuntu 18.04.3
Android Studio: 3.5.1
JRE: 1.8.0_202
JVM: OpenJDK 64bit
Android Gradle Plugin: 3.5.0
Gradle Version: 5.4.1
NDK: 20.0.5594570
Build SDK: API 28
Build Tools: 28.0.3
Steps to Reproduce
Current Behavior
App is been built and run on the device, no solid background is rendered before the browser appears. No shader is loaded to be attached to the texture in Widget. [NOK]
Expected Behavior
App should have placeholder texture with clear color before the browser is rendered. [OK]
Possible Solution
Removing the 'f' symbol for float on line 9, 10 and 11. Solved the compile-time issue and shaders are compiled as expected.
Error Logs and Stack Traces
2019-10-11 16:19:02.740 25987-26073/org.mozilla.vrbrowser E/VRB: Failed to compile shader:
0:9: L0002: Undeclared variable 'f'
0:10: L0002: Undeclared variable 'f'
0:13: L0002: Undeclared variable 'color'
2019-10-11 16:19:02.740 25987-26073/org.mozilla.vrbrowser E/VRB: From source:
2019-10-11 16:19:02.740 25987-26073/org.mozilla.vrbrowser E/VRB: Failed to link program:
Link failed because of invalid fragment shader.
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