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constructionTest.cc
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constructionTest.cc
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#include "construction.hh"
#include "Randomize.hh"
#include "G4AutoDelete.hh"
#include "globalField.hh"
MyDetectorConstructionTest::MyDetectorConstructionTest(ConstructionParameters constructionParameters) // default construtor
{
outputNameParameters = "OutputParameters";
fMessenger = new G4GenericMessenger(this, "/detector/", "Detector construction");
MyDetectorConstructionTest::DefineMaterials();
}
void MyDetectorConstructionTest::DefineMaterials()
{
G4NistManager* nist = G4NistManager::Instance();
// Define world material H2
G4double a = 1.01 * g / mole;
elH = new G4Element("Hydrogen", "H", 1, a);
G4double density = 4 * pow(10,-15) * g / cm3;
H2 = new G4Material("Hydrogen-molecule", density, 1);
H2->AddElement(elH, 2);
// Define solid neon
a = 20.18 * g / mole;
elNe = new G4Element("Neon", "Ne", 10, a);
density = 0.9 * g / cm3;
Ne = new G4Material("Solid neon", density, 1);
Ne->AddElement(elNe, 1);
// Define tungsten
a = 183.84 * g / mole;
elW = new G4Element("Tungsten", "W", 74, a);
density = 19.28 * g / cm3;
W = new G4Material("Tungsten", density, 1);
W->AddElement(elW, 1);
}
MyDetectorConstructionTest::~MyDetectorConstructionTest() // destructor
{
}
void MyDetectorConstructionTest::SetMaterials()
{
G4NistManager* nist = G4NistManager::Instance();
// Set target, moderator and world material
targetMaterial = nist->FindOrBuildMaterial("G4_W");
worldMat = H2;
coilsMaterial = nist->FindOrBuildMaterial("G4_Cu");
if (moderatorMaterialMessenger == "Neon") {
G4cout << "Neon as material" << G4endl;
moderatorMaterial = Ne;
moderatorEndMaterial = Ne;
}
else if (moderatorMaterialMessenger == "Tungsten") {
G4cout << "Tungsten as material" << G4endl;
moderatorMaterial = W;
moderatorEndMaterial = W;
}
else if (moderatorMaterialMessenger == "Copper") {
moderatorMaterial = nist->FindOrBuildMaterial("G4_Cu");
moderatorEndMaterial = nist->FindOrBuildMaterial("G4_Cu");
}
else {
G4cout << "Tungsten as default material" << G4endl;
moderatorMaterial = W;
moderatorEndMaterial = W;
}
}
G4VPhysicalVolume *MyDetectorConstructionTest::Construct()
{
MyDetectorConstructionTest::SetMaterials();
worldVertices = 1000 * mm; // world length
heightWorld = worldVertices;
lengthWorld = worldVertices;
widthWorld = worldVertices;
solidWorld = new G4Box("soldidWorld", lengthWorld, heightWorld, widthWorld);
logicWorld = new G4LogicalVolume(solidWorld, worldMat, "logicVWorld");
physicalWorld = new G4PVPlacement(0, G4ThreeVector(0., 0., 0.), logicWorld, "physicalWorld", 0, false, 0, true);
G4double widthSampleWall = 50 * cm;
G4double thicknessSampleWall = 0.001 * mm;
auto meshCoils = CADMesh::TessellatedMesh::FromSTL("coils.stl");
meshCoils->SetScale(1000.0);
coilsSolid = meshCoils->GetSolid();
logicCoils = new G4LogicalVolume(coilsSolid, coilsMaterial, "logicCoils");
physicalCoils = new G4PVPlacement(0, G4ThreeVector(0., 0., 0.), logicCoils, "physicalCoils", logicWorld, false, 5, true);
auto meshElectrode = CADMesh::TessellatedMesh::FromSTL("electrode.stl");
meshElectrode->SetScale(1000.0);
electrodeSolid = meshElectrode->GetSolid();
logicElectrode = new G4LogicalVolume(electrodeSolid, coilsMaterial, "logicElectrode");
physicalElectrode = new G4PVPlacement(0, G4ThreeVector(0., 0., 0.), logicElectrode, "physicalElectrode", logicWorld, false, 6, true);
auto meshSolenoid = CADMesh::TessellatedMesh::FromSTL("solenoid.stl");
meshSolenoid->SetScale(1000.0);
solenoidSolid = meshSolenoid->GetSolid();
logicSolenoid = new G4LogicalVolume(solenoidSolid, coilsMaterial, "logicSolenoid");
physicalSolenoid = new G4PVPlacement(0, G4ThreeVector(0., 0., 0.), logicSolenoid, "physicalSolenoid", logicWorld, false, 7, true);
switch (choiceGeometry) {
case 0: {
widthModerator = 19 * mm;
widthModerator = 200 * mm;//
// define two cylinders outer and inner and take boolean geometry, subtraction solid
rTargetOut = 95 * mm; // radius of target (outer)
dTargetOut = 10 * mm;
dTargetIn = dTargetOut - dEffectiveTarget;
rTargetIn = 2.5 * mm; // radius of target (inner)
dEffectiveTarget = 1 * mm; // thickness of leftover target after cutting
// Create a RotationTarget, matrix that rotates the Target
RotationTarget = new G4RotationMatrix();
RotationTarget->rotateX(0 * deg);
RotationTarget->rotateY(90 * deg);
RotationTarget->rotateZ(0 * deg);
// translate inner cylinder of target
zTrans.setX(0.);
zTrans.setY(0.);
zTrans.setZ(dEffectiveTarget / 2);
solidTargetOut = new G4Tubs("solidTargetOut", 0., rTargetOut, dTargetOut / 2, 0, 360);
solidTargetIn = new G4Tubs("solidTargetIn", 0., rTargetIn, dTargetIn / 2, 0, 360);
solidTarget = new G4SubtractionSolid("solidTarget", solidTargetOut, solidTargetIn, 0, zTrans);
logicTarget = new G4LogicalVolume(solidTarget, targetMaterial, "logicVTarget");
physicalTarget = new G4PVPlacement(RotationTarget, G4ThreeVector(distTargetOrigin + dTargetOut / 2, 0., 0.), logicTarget, "physicalTarget", logicWorld, false, 1, true);
solidModerator = new G4Box("solidModerator", widthModerator / 2, dModerator / 2, widthModerator / 2);
solidModeratorEnd = new G4Box("solidModeratorEnd", widthModerator / 2, dModeratorEnd / 2, widthModerator / 2);
//solidModerator = new G4Box("solidModerator", dModerator / 2, widthModerator / 2, widthModerator / 2);
//solidModeratorEnd = new G4Box("solidModeratorEnd", dModeratorEnd / 2, widthModerator / 2, widthModerator / 2);
logicModerator = new G4LogicalVolume(solidModerator, moderatorMaterial, "logicVModerator");
logicModeratorEnd = new G4LogicalVolume(solidModeratorEnd, moderatorEndMaterial, "logicVModeratorEnd");
G4cout << "Distance between target and origin: " << distTargetOrigin << G4endl;
physicalModerator = new G4PVPlacement(0, G4ThreeVector(0, 60 * cm + dModerator / 2, 0), logicModerator, "physicalModerator", logicWorld, false, 2, true);
physicalModeratorEnd = new G4PVPlacement(0, G4ThreeVector(0, 60 * cm + dModerator + dModeratorEnd / 2, 0), logicModeratorEnd, "physicalModeratorEnd", logicWorld, false, 3, true);
//physicalModerator = new G4PVPlacement(0, G4ThreeVector(distTargetOrigin - dTargetOut - 2*mm - dModerator/2, 0., 0.), logicModerator, "physicalModerator", logicWorld, false, 2, true);
//physicalModeratorEnd = new G4PVPlacement(0, G4ThreeVector(distTargetOrigin - dTargetOut - 2 * mm - dModerator - dModeratorEnd / 2, 0., 0.), logicModeratorEnd, "physicalModeratorEnd", logicWorld, false, 3, true);
break;
}
case 1: {
auto meshMod = CADMesh::TessellatedMesh::FromSTL("mod.stl");
meshMod->SetScale(1000.0);
modSolid = meshMod->GetSolid();
logicMod = new G4LogicalVolume(modSolid, coilsMaterial, "logicMod");
physicalMod = new G4PVPlacement(0, G4ThreeVector(0., 0., 0.), logicMod, "physicalMod", logicWorld, false, 9, true);
auto meshTar = CADMesh::TessellatedMesh::FromSTL("Target.stl");
meshTar->SetScale(1000.0);
tarSolid = meshTar->GetSolid();
logicTar = new G4LogicalVolume(tarSolid, coilsMaterial, "logicTar");
physicalSolenoid = new G4PVPlacement(0, G4ThreeVector(0., 0., 0.), logicTar, "physicalTar", logicWorld, false, 8, true);
break;
}
case 2: {
// define two cylinders outer and inner and take boolean geometry, subtraction solid
rTargetOut = 95 * mm; // radius of target (outer)
dTargetOut = 10 * mm;
dTargetIn = dTargetOut - dEffectiveTarget;
rTargetIn = 2.5 * mm; // radius of target (inner)
dEffectiveTarget = 1 * mm; // thickness of leftover target after cutting
// Create a RotationTarget, matrix that rotates the Target
RotationTarget = new G4RotationMatrix();
RotationTarget->rotateX(0 * deg);
RotationTarget->rotateY(90 * deg);
RotationTarget->rotateZ(0 * deg);
// translate inner cylinder of target
zTrans.setX(0.);
zTrans.setY(0.);
zTrans.setZ(dEffectiveTarget / 2);
solidTargetOut = new G4Tubs("solidTargetOut", 0., rTargetOut, dTargetOut / 2, 0, 360);
solidTargetIn = new G4Tubs("solidTargetIn", 0., rTargetIn, dTargetIn / 2, 0, 360);
solidTarget = new G4SubtractionSolid("solidTarget", solidTargetOut, solidTargetIn, 0, zTrans);
logicTarget = new G4LogicalVolume(solidTarget, targetMaterial, "logicVTarget");
physicalTarget = new G4PVPlacement(RotationTarget, G4ThreeVector(distTargetOrigin + dTargetOut / 2, 0., 0.), logicTarget, "physicalTarget", logicWorld, false, 1, true);
solidModeratorFront = new G4Box("solidModerator", widthModeratorPart / 2, dModeratorFront / 2, widthModeratorPart / 2);
solidModerator = new G4Box("solidModeratorEnd", widthModeratorPart / 2, dModerator / 2, widthModeratorPart / 2);
logicModeratorFront = new G4LogicalVolume(solidModeratorFront, moderatorMaterial, "logicVModeratorFront");
logicModerator = new G4LogicalVolume(solidModerator, moderatorMaterial, "logicVModerator");
G4double x, z, dx, dz;
G4double xStart = -10 * cm;
G4double zStart = -10 * cm;
dx = 1 * cm;
dz = 1 * cm;
x = xStart;
z = zStart;
for (int i = 0; i < 20; ++i) {
for (int j = 0; j < 20; ++j) {
physicalModeratorFront = new G4PVPlacement(0, G4ThreeVector(x, moderatorHeight + dModeratorFront / 2, z), logicModeratorFront, "physicalModeratorFront", logicWorld, false, 1000 + i * 20 + j, true);
physicalModerator = new G4PVPlacement(0, G4ThreeVector(x, moderatorHeight + dModeratorFront + dModerator/2, z), logicModerator, "physicalModerator", logicWorld, false, 2000 + i * 20 + j, true);
z += dz;
}
z = zStart;
x += dx;
}
break;
}
}
sampleWallSolid = new G4Box("solidSampleWall", thicknessSampleWall / 2, widthSampleWall / 2, widthSampleWall / 2);
logicSampleWall = new G4LogicalVolume(sampleWallSolid, worldMat, "logicVSampleWall");
physicalSampleWall = new G4PVPlacement(0, G4ThreeVector(distTargetOrigin - 2 * cm, 0, 0), logicSampleWall, "physicalSampleWall", logicWorld, false, 10, true);
sampleWallSolid4 = new G4Box("solidSampleWall4", thicknessSampleWall / 2, 20 / 2 * cm, 20 / 2 * cm);
logicSampleWall0 = new G4LogicalVolume(sampleWallSolid, worldMat, "logicVSampleWall0");
logicSampleWall1 = new G4LogicalVolume(sampleWallSolid, worldMat, "logicVSampleWall1");
logicSampleWall2 = new G4LogicalVolume(sampleWallSolid, worldMat, "logicVSampleWall2");
logicSampleWall3 = new G4LogicalVolume(sampleWallSolid, worldMat, "logicVSampleWall3");
logicSampleWall4 = new G4LogicalVolume(sampleWallSolid4, worldMat, "logicVSampleWall4");
RotationSampleWall2 = new G4RotationMatrix();
RotationSampleWall2->rotateX(0 * deg);
RotationSampleWall2->rotateY(0 * deg);
RotationSampleWall2->rotateZ(45 * deg);
RotationSampleWall3 = new G4RotationMatrix();
RotationSampleWall3->rotateX(0 * deg);
RotationSampleWall3->rotateY(0 * deg);
RotationSampleWall3->rotateZ(90 * deg);
physicalSampleWall0 = new G4PVPlacement(0, G4ThreeVector(distTargetOrigin - 2.0001 * cm, 0, 0), logicSampleWall1, "physicalSampleWall0", logicWorld, false, 11, true);
physicalSampleWall1 = new G4PVPlacement(0, G4ThreeVector(25 * cm, 0, 0), logicSampleWall1, "physicalSampleWall1", logicWorld, false, 12, true);
physicalSampleWall2 = new G4PVPlacement(RotationSampleWall2, G4ThreeVector(0, 0, 0), logicSampleWall2, "physicalSampleWall2", logicWorld, false, 13, true);
physicalSampleWall3 = new G4PVPlacement(RotationSampleWall3, G4ThreeVector(0, 30 * cm, 0), logicSampleWall3, "physicalSampleWall3", logicWorld, false, 14, true);
physicalSampleWall4 = new G4PVPlacement(RotationSampleWall3, G4ThreeVector(0, moderatorHeight - dModeratorFront / 2 - 0.00001 * cm, 0), logicSampleWall4, "physicalSampleWall4", logicWorld, false, 15, true);
//ConstructSDandField();
StoreConstructionParameters();
return physicalWorld;
}
void MyDetectorConstructionTest::ConstructSDandField() {
/*
if (choiceGeometry == 0) {
sensDetModerator = new MySensitiveDetector("dModeratorSensDet");
sensDetModeratorEnd = new MySensitiveDetector("dModeratorEndSensDet");
logicModerator->SetSensitiveDetector(sensDetModerator);
logicModeratorEnd->SetSensitiveDetector(sensDetModeratorEnd);
}
*/
/*
if (choiceGeometry == 2) {
sensDetSampleWall = new MySensitiveDetector("sampleWallSensDet");
logicSampleWall->SetSensitiveDetector(sensDetSampleWall);
}
*/
globalField* globField = new globalField(scaleBDipole, scaleBNeon, scaleBSolenoid, scaleBTarget, scaleE);
G4FieldManager* fieldMgr = G4TransportationManager::GetTransportationManager()->GetFieldManager();
fieldMgr->SetDetectorField(globField);
G4ChordFinder* chordFinder = globField->getChordFinder();
fieldMgr->SetChordFinder(chordFinder);
/*
G4double x = -2 * cm;
G4double y = -34 * cm;
G4double z = -70 * cm;
*/
G4double x = -22. * cm;
G4double y = -76. * cm;
G4double z = -64. * cm;
G4double point[4] = { x,y,z,0 };
G4double field[6] = { -1, -1, -1, -1, -1, -1 };
globField->GetFieldValue(point, field);
G4cout << "----------------------------------------------------------------------------------------------------------" << G4endl;
G4cout << "----------------------------------------------------------------------------------------------------------" << G4endl;
G4cout << "x,y,z: " << x << ", " << y << ", " << z << "; Bx,By,Bz: " << field[0] << ", " << field[1] << ", " << field[2] << "; Ex,Ey,Ez: "
<< field[3] << ", " << field[4] << ", " << field[5] << G4endl;
G4cout << "----------------------------------------------------------------------------------------------------------" << G4endl;
G4cout << "----------------------------------------------------------------------------------------------------------" << G4endl;
}