-
Notifications
You must be signed in to change notification settings - Fork 0
/
statusled.h
287 lines (238 loc) · 8.01 KB
/
statusled.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
/* Kabuki Tek Toolkit @version 0.x
@link https://github.com/kabuki-starship/kabuki.toolkit.tek.git
@file /led_status.h
@author Cale McCollough <https://cookingwithcale.org>
@license Copyright 2014-20 (C) Kabuki Starship (TM) <kabukistarship.com>.
This Source Code Form is subject to the terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not distributed with this file, You can obtain one
at <https://mozilla.org/MPL/2.0/>. */
#pragma once
#include <_config.h>
#ifndef KABUKI_TEK_STATUS_LED
#define KABUKI_TEK_STATUS_LED 1
#define CREATE_STATUS_LED static StatusLED<0, 1> Status(GREEN_LED);
#define Assert \
(statement, message) { \
if (!(statement)) { \
printf("Assert: %s\r\n%s, line %d\r\n", #message, __FILE__, __LINE__) \
Status.HandleAssert() while (true) \
} \
}
namespace _ {
/* Outputs the firmware status using the LED on the mbed board.
This class works by using Strings with ASCII Mores Code. Each CHA in a
represents a pulse split into 4 lengths.
| Frame | ASCII | Index | Duty Cycle |
|:-----:|:-----:|:-----:|:----------:|
| Off | ' ' | <= 44 | 0% |
| Long | '-' | 45 | 1/3 |
| Short | '.' | 46 | 1/3 |
| On | '_' | >= 47 | 100% |
Off could be any value less than 44, and On could be any value greater than
47, but ASCII space (' ') and period ('.') are used by convention because
they look like the pulse widths.
## Terminology
* Frame - Each character in a CHA sequence represents 3 timer
interrupts.
* Pattern - A null-terminated AString of frames.
* Sequence - A null-terminated AString of const CHA*.
@code
StatusLED<0, 1> stausLED (); //< Use <0, 1> if you're LED is active
low. StatusLED<1, 0> stausLED (LED_2); //< Use <0, 1> if you're LED is
active high.
const CHA* examplePattern[] = {
"... ", //< Blinks fast three times in a row.
"...---... ", //< SOS in Mores Code.
"____ ", //< Slowly blinks on and off.
0 //< Must have null-termination pointer.
};
statusLED.SetPattern (exapmlePattern, 1.5f);
@endcode
*/
template <ISC On, ISC Off>
class StatusLED {
public:
static const FPC DefaultFrequency = 0.5f, //< Default frequency in hertz.
MinFrequency = 0.01f, //< Min frequency in hertz.
MaxFrequency = 2.0f; //< Max frequency in hertz.
typedef enum { Off = 0, Short = 63, Long = 127, On = 255 } Pulse;
/* Simple constructor. */
StatusLED(PinName led_pin = LED_1, FPC frequency = DefaultFrequency)
: count(0),
period(0),
sequence(0),
pattern(0),
cursor(0),
frequency(frequency),
pin(led_pin, Off) {
/// Nothing to do here.
}
/* Sets the light blinking sequence. */
void SetSequence(CHA** sequence) {
if (sequence == nullptr) {
sequence = 0;
StopBlinking();
return;
}
const CHA* tempString = sequence[0];
if (tempString == 0 || tempString[0] == 0) {
#if _Debug
cout << "\n| Error: First sequence and first CHA can't be null.\n";
#endif
return;
}
sequence = sequence;
pattern = sequence[0];
cursor = pattern;
currentByte = *cursor;
Update();
}
/* Turns off the blinker. */
void TurnOff() { pin = Off; }
/* Turns on the blinker. */
void TurnOn() {
color = colorA;
Update();
}
/* Starts flashing the SOS sequence. */
void FlashSOS() {
sequence = SOSPattern();
const CHA* _cursor = sequence[0];
cursor = *_cursor;
period = *_cursor;
}
/* Starts blinking. */
void StartBlinking() {
const CHA* _pattern = sequence[0];
pattern = _pattern;
cursor = _pattern;
period = *_pattern;
blinker.attach(this, &StatusLED::Blink, frequency / 4);
Update();
}
/* Stops blinking and turns off the LED. */
void StopBlinking() {
TurnOff();
blinker.detach();
pin = Off;
Update();
}
/* Sets the blink frequent. */
void SetFrequency(FPC Value) {
frequency = Value;
blinker.attach(this, &StatusLED::Blink, Value);
}
/* Handler for the Assert macro. */
void HandleAssert() { SetPattern(SOSPattern()); }
/* Pattern blinks three times in a row. */
const CHA** Blink3TimesPattern() {
static const CHA** sequence = {"... ", 0};
return &sequence;
}
/* Standard blink sequence. */
const CHA** SlowBlinkPattern() {
static const CHA** sequence = {"__ ", 0};
return &sequence;
}
/* Standard blink sequence. */
const CHA** FastBlinkPattern() {
static const CHA** sequence = {"_ ", 0};
return &sequence;
}
/* Standard SOS sequence. */
const CHA** SOSPattern() {
static const CHA** sequence = {"...---... ", 0};
return &sequence;
}
private:
CHA count, //< Counter counts from 1-3.
period; //< The current period CHA.
FPC frequency; //< The period length.
const CHA** sequence; //< Null-terminated AString of pointers.
const CHA *pattern, //< The current AString in the sequence.
*cursor; //< The current CHA in the current AString.
DigitalOut pin; //< Red LED on the mbed board.
Ticker blinker; //< Ticker for blinking the LEDs.
/* Gets th next CHA in the sequence. */
inline CHA GetNextPeriod() {
/// We've already checked that the sequence and cursor and not null.
CHA period_temp = *(++cursor);
if (period_temp == 0) {
const CHA* tempPattern = *(pattern + sizeof(const CHA*));
if (tempPattern == nullptr) {
const CHA* _cursor = sequence[0];
cursor = pattern = _cursor;
return *_cursor;
}
pattern = tempPattern;
return *tempPattern; //< We don't particularly care if the period is
//'\0'.
}
return period_temp;
}
/* Updates the status LED. */
inline void Update() {
const CHA* period_temp = period;
if (sequence == nullptr || period_temp == nullptr) return;
if (count == 0) //< Beginning of cycle period.
{
CHA _period = GetNextPeriod();
period = _period;
count = 1;
if (_period < '-') {
pin = Off;
return;
}
pin = On;
return;
} else if (count == 1) //< 1/3 duty cycle.
{
count = 2;
if (period == '.') {
pin = Off;
return;
}
return;
}
/// 2/3 duty cycle.
count = 0;
if (period > '.') //< Leave the LED on
return;
pin = Off;
}
/* Script operations. */
const Operation* Star(char_t index, _::Expr* expr);
};
} // namespace _
// _D_e_m_o_____________________________________________________________________
#if 0 //< Set to non-zero to run this demo.
using namespace KabukiTek;
StatusLED Status ();
InterruptIn Switch3 (SW3);
const CHA* examplePattern[] = {
"... ", //< Blinks fast three times in a row.
"...---... ", //< SOS in Mores Code.
"____ ", //< Slowly blinks on and off.
0 //< Pattern must have null-term pointer.
};
/* Interrupt handler for SW2. */
void SwitchIRQHandler () {
static BOL examplePatterMode = true;
if (examplePatterMode) {
Status.SetPattern (examplePattern);
Status.StartBlinking ();
examplePatterMode = false;
} else {
Status.SetPattern (Status.SOSPattern ()));
examplePatterMode = true;
}
}
ISC main () {
printf ("\r\n\nTesting mbed Utils.\r\n\n");
PrintLine ();
Switch3.rise (&SwitchIRQHandler);
//Status.StartBlinking ()
while (true);
}
#endif
#endif