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Player.as
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package
{
/**
* ...
* @author Bijan
*/
import net.flashpunk.*;
import net.flashpunk.graphics.*;
import net.flashpunk.tweens.misc.*;
import net.flashpunk.utils.*;
import net.flashpunk.FP;
public class Player extends Entity
{
public var image:Image;
private var mLevel:Level;
private var origX:Number = 0;
private var origY:Number = 0;
private var walkPower:Number = 0.12;
private var dashPower:Number = 0.35;
private var jumpPower:Number = 12;
private var boostPower:Number = 1;
private var h_kFriction:Number = 0.96;//kinetic friction(key pressed)
private var h_sFriction:Number = 0.85; //static friction (key not pressed)
private var h_aFriction:Number = 0.97;//air friction (jumping)
private var vFriction:Number=0.99;
public var xSpeed:Number=0;
private var ySpeed:Number = 0;
private var boostSpeed:Number = 0;
private var gravity:Number = 0.5;
private var doubleTapInterval:Number = 0.2;
private var stopInterval:Number = 0.2;
private var maxChargeTime:Number = 2; //2 seconds
private var onTheGround:Boolean=false;
private var isJumping:Boolean = true;
private var hasAirBoosted:Boolean = false;
private var isDashing:Boolean = false;
private var isBoosting:Boolean = false;
private var isInvuln:Boolean = false;
private var isDead:Boolean = false;
public var lives:int;
public var sprBooster:Spritemap = new Spritemap(Assets.SPRSHEET, 54, 66);
public var sprBoost:Spritemap = new Spritemap(Assets.BOOST, 72, 72);
public var sprDie:Spritemap = new Spritemap(Assets.PLAYERDEATH, 80, 62, reset);
public var sfxCharge:Sfx = new Sfx(Assets.CHARGESFX);
public var sfxBoost:Sfx = new Sfx(Assets.BOOSTSFX);
public var sfxJump:Sfx = new Sfx(Assets.JUMPSFX);
public var sfxSprint:Sfx = new Sfx(Assets.SPRINTSFX);
public var sfxDamage:Sfx = new Sfx(Assets.DAMAGESFX);
public var sfxDie:Sfx = new Sfx(Assets.PDIESFX);
private var particles:ChargeParticles;
public function Player(currLevel:Level, mapX:Number=0, mapY:Number=0)
{
sprBooster.add("idle", [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15], 10, true);
sprBooster.add("walk", [16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31], 20, true);
sprBooster.add("run", [32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47], 20, true);
sprBooster.add("jump", [48, 49, 50, 51, 52, 53, 54, 55], 20, true);
sprBoost.add("boost", [0, 1, 2, 3, 4, 5, 6, 7], 20, true);
sprBoost.add("boostNE", [8, 9, 10, 11, 12, 13, 14, 15], 20, true);
var arr:Array = new Array(48);
for (var i:int = 0; i < 48; i++)
arr[i] = i;
sprDie.add("die", arr, 20, false);
origX = mapX;
origY = mapY;
layer = 3;
x = mapX;
y = mapY;
mLevel = currLevel;
if (mLevel.mWorld.hardMode)
lives = 1;
else
lives = 2;
setHitbox(30, 52, -14, -14);
type = "player";
super(x, y, sprBooster);
sprBooster.play("idle", false);
particles = new ChargeParticles(x, y, mLevel);
mLevel.mWorld.add(particles);
}
private var tapTimer:Number = 0; //count interval between double tap presses
private var stopTimer:Number = 0; //count how long player has been stopped
private var chargeTimer:Number = 0; //count how long charging
private var boostTimer:Number = 0;
private var invulnTimer:Number = 0;
private var lastChargeTime:Number = 0;
private var movingLeft:Boolean = false;
private var movingRight:Boolean = false;
override public function update():void
{
var pressed:Boolean = false;
if (isInvuln)
{
invulnTimer += FP.elapsed;
if (invulnTimer >= 1.6)
visible = false;
else if (invulnTimer >= 1.4)
visible = true;
else if (invulnTimer >= 1.2)
visible = false;
else if (invulnTimer >= 1.0)
visible = true;
else if (invulnTimer >= 0.8)
visible = false;
else if (invulnTimer >= 0.6)
visible = true;
else if (invulnTimer >= 0.4)
visible = false;
else if (invulnTimer >= 0.2)
visible = true;
else if (invulnTimer >= 0.1)
visible = false;
}
if (invulnTimer >= 2)
{
visible = true;
isInvuln = false;
invulnTimer = 0;
}
if (Math.abs(xSpeed) > Globals.MAX_X_SPEED)
{
xSpeed = Globals.MAX_X_SPEED * FP.sign(xSpeed);
}
if (Math.abs(ySpeed) > Globals.MAX_Y_SPEED)
{
ySpeed = Globals.MAX_Y_SPEED * FP.sign(ySpeed);
}
if (isBoosting)
{
boostTimer += FP.elapsed;
}
if (boostTimer >= lastChargeTime && !isDead)
{
isBoosting = false;
graphic = sprBooster;
boostTimer = 0;
}
if (Input.check(Key.Z) && !isDead)
{
particles.show();
if (!sfxCharge.playing && chargeTimer>=0.1)
sfxCharge.play(0.3);
if (chargeTimer <= maxChargeTime)
chargeTimer += FP.elapsed
else
chargeTimer = maxChargeTime;
}
if (Input.released(Key.Z) && !isDead)
{
particles.hide();
sfxCharge.stop();
//boosting
if (chargeTimer >= 0.5)
{
sfxBoost.play(0.4);
lastChargeTime = chargeTimer;
}
//sprinting
else
{
if (!sfxSprint.playing)
sfxSprint.loop();
lastChargeTime = 0;
}
isDashing = true;
isBoosting = true;
boostSpeed = calculateBoost(chargeTimer);
//boost direction logic
if (Input.check(Key.UP) && Input.check(Key.LEFT) &&ySpeed!=0 && !hasAirBoosted)
{
hasAirBoosted = true;
ySpeed = 0;
ySpeed -= boostSpeed / 1.4;
xSpeed -= boostSpeed / 2;
}
else if (Input.check(Key.DOWN) && Input.check(Key.LEFT) &&ySpeed!=0)
{
ySpeed = 0;
ySpeed += boostSpeed / 1.4;
xSpeed -= boostSpeed / 2;
}
else if (Input.check(Key.UP) && Input.check(Key.RIGHT) &&ySpeed!=0 && !hasAirBoosted)
{
hasAirBoosted = true;
ySpeed = 0;
ySpeed -= boostSpeed / 1.4;
xSpeed += boostSpeed / 2;
}
else if (Input.check(Key.DOWN) && Input.check(Key.RIGHT) &&ySpeed!=0)
{
ySpeed = 0;
ySpeed += boostSpeed / 1.4;
xSpeed += boostSpeed / 2;
}
else if (Input.check(Key.UP) && !hasAirBoosted)
{
hasAirBoosted = true;
ySpeed = 0;
ySpeed -= boostSpeed;
}
else if (Input.check(Key.DOWN) &&ySpeed!=0)
{
ySpeed += boostSpeed;
}
else if (Input.check(Key.LEFT))
{
if (isBoosting && lastChargeTime>0 &&!isDead)
{
graphic = sprBoost;
sprBoost.flipped = true;
sprBoost.play("boost", false);
}
xSpeed -= boostSpeed;
}
else if (Input.check(Key.RIGHT))
{
if (isBoosting && lastChargeTime>0 &&!isDead)
{
graphic = sprBoost;
sprBoost.flipped = false;
sprBoost.play("boost", false);
}
xSpeed += boostSpeed;
}
chargeTimer = 0;
}
if (Input.check(Key.LEFT) && !isDead)
{
if (!Input.check(Key.RIGHT))
{
sprBooster.flipped = true;
movingRight = false;
}
if (isDashing)
{
xSpeed -= dashPower;
if (ySpeed == 0)
sprBooster.play("run", false);
}
else
{
xSpeed -= walkPower;
tapTimer += FP.elapsed;
if (ySpeed == 0)
sprBooster.play("walk", false);
}
movingLeft = true;
pressed=true;
}
if (Input.released(Key.LEFT))
{
isDashing = false;
}
//check rightward movement
if (Input.check(Key.RIGHT) && !isDead)
{
if (!Input.check(Key.LEFT))
{
sprBooster.flipped = false;
movingLeft = false;
}
if (isDashing)
{
xSpeed += dashPower;
if (ySpeed == 0)
sprBooster.play("run", false);
}
else
{
xSpeed += walkPower;
tapTimer += FP.elapsed;
if (ySpeed == 0)
sprBooster.play("walk", false);
}
movingRight = true;
pressed=true;
}
if (Input.released(Key.RIGHT))
{
isDashing = false;
}
//allows jumping after *falling* off a platform
if (Input.check(Key.UP) && !isJumping &&!isDead)
{
graphic = sprBooster;
sfxJump.play(0.6);
ySpeed = -jumpPower;
isJumping=true;
}
if(this.collideWith(mLevel.map, x, y+1))
{
ySpeed=0;
isJumping = false;
if (Input.check(Key.UP) && !isDead)
{
ySpeed = -jumpPower;
isJumping = false;
}
}
else
{
ySpeed+=gravity;
}
if (ySpeed != 0 && !isDead)
{
sprBooster.play("jump", false);
}
if (Math.abs(xSpeed) < 1 && !pressed)
{
stopTimer += FP.elapsed;
if (stopTimer >= stopInterval)
{
movingLeft = false;
movingRight = false;
tapTimer = 0;
}
xSpeed = 0;
if(ySpeed==0)
sprBooster.play("idle", false);
}
//stop boosting if speed below threshold
if (Math.abs(xSpeed) <= 14)
{
sfxSprint.stop();
lastChargeTime = 0.5;
}
if (Math.abs(xSpeed) <= 14 && isBoosting &&!isDead)
{
graphic = sprBooster;
}
if (pressed && isJumping)
xSpeed *= h_aFriction;
else if (pressed)
xSpeed *= h_kFriction;
else
xSpeed *= h_sFriction;
ySpeed*=vFriction;
adjustXPosition();
adjustYPosition();
var eCollide:Enemy = collide("enemy", x, y) as Enemy;
if (collide("obstacle", x, y) && !isDead)
{
if (!isInvuln)
{
lives--;
if (lives > 0)
{
sfxDamage.play(0.6);
isInvuln = true;
}
xSpeed = 0;
}
if (lives == 0)
{
die();
}
}
if (eCollide && !isDead && !eCollide.isDead)
{
if (isBoosting)
eCollide.destroy();
else
{
if (!isInvuln)
{
lives--;
if (lives > 0)
{
sfxDamage.play(0.6);
isInvuln = true;
}
xSpeed = 0;
}
if (lives == 0)
{
die();
}
}
}
if (collide("finish", x, y))
finishLevel();
super.update();
}
//returns the amount that will be added to speed after releasing the charge button
private function calculateBoost(chargeTime:Number):Number
{
return 4*Math.pow(chargeTime+1,1.5)*boostPower;
}
private function adjustXPosition():void
{
for (var i:int = 0; i < Math.abs(xSpeed); i++)
{
if (! this.collideWith(mLevel.map, x+FP.sign(xSpeed),y))
{
x+=FP.sign(xSpeed);
}
else if(! this.collideWith(mLevel.map, x + 2*FP.sign(xSpeed), y - 4))
{
y -= 4;
x+=FP.sign(xSpeed)/1.4;
}
else if(! this.collideWith(mLevel.map, x + FP.sign(xSpeed), y - 8))
{
y -= 8;
x+=FP.sign(xSpeed)/1.4;
}
else
{
xSpeed=0;
break;
}
}
}
private function adjustYPosition():void
{
for (var i:int = 0; i < Math.abs(ySpeed); i++)
{
if (! this.collideWith(mLevel.map, x,y+FP.sign(ySpeed)))
{
y += FP.sign(ySpeed);
if (y > mLevel.mapHeight && !isDead)
{
isDead = true;
reset();
}
}
else
{
hasAirBoosted = false;
ySpeed=0;
break;
}
}
}
public function die():void
{
isDead = true;
particles.hide();
graphic = sprDie;
sfxDie.play(2);
sprDie.play("die");
sprDie.flipped = sprBooster.flipped;
}
public function reset():void
{
mLevel.mWorld.remove(particles);
mLevel.mWorld.unloadLevelR();
}
public function finishLevel():void
{
mLevel.mWorld.remove(particles);
mLevel.mWorld.unloadLevelF();
}
public function destroy():void
{
FP.world.remove(this);
}
}
}