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VisualNodeSocket.cpp
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VisualNodeSocket.cpp
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#include "VisualNodeSocket.h"
using namespace VisNodeSys;
std::unordered_map<std::string, ImColor> NodeSocket::SocketTypeToColorAssosiations;
NodeSocket::NodeSocket(Node* Parent, const std::string Type, const std::string Name, bool bOutput, std::function<void* ()> OutputDataFunction)
{
this->Parent = Parent;
this->Type = Type;
this->Name = Name;
this->ID = NODE_CORE.GetUniqueHexID();
this->bOutput = bOutput;
this->OutputData = OutputDataFunction;
}
std::string NodeSocket::GetID() const
{
return ID;
}
Node* NodeSocket::GetParent() const
{
return Parent;
}
std::vector<NodeSocket*> NodeSocket::GetConnectedSockets()
{
return ConnectedSockets;
}
std::string NodeSocket::GetName() const
{
return Name;
}
std::string NodeSocket::GetType() const
{
return Type;
}
void NodeSocket::SetFunctionToOutputData(std::function<void* ()> NewFunction)
{
OutputData = NewFunction;
}
Connection::Connection(NodeSocket* Out, NodeSocket* In)
{
this->Out = Out;
this->In = In;
}
Connection::~Connection()
{
for (size_t i = 0; i < RerouteNodes.size(); i++)
delete RerouteNodes[i];
}