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helpers.ts
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helpers.ts
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import {
GrandFinalType,
Match,
MatchGame,
MatchResults,
Participant,
ParticipantResult,
CustomParticipant,
Result,
RoundRobinMode,
Seeding,
SeedOrdering,
Stage,
StageType,
Status,
GroupType,
Id,
} from 'brackets-model';
import { Database, DeepPartial, Duel, FinalStandingsItem, IdMapping, Nullable, OmitId, ParitySplit, ParticipantSlot, Scores, Side } from './types';
import { ordering } from './ordering';
/**
* Checks whether a value is defined (i.e. not null nor undefined).
*
* @param value The value to check.
*/
export function isDefined<T>(value: undefined | null | T): value is T {
return value !== null && value !== undefined;
}
/**
* Splits an array of objects based on their values at a given key.
*
* @param objects The array to split.
* @param key The key of T.
*/
export function splitBy<
T extends Record<string, unknown>,
K extends keyof T,
U extends Record<K, string | number>
>(objects: U[], key: K): U[][] {
const map = {} as Record<string | number, U[]>;
for (const obj of objects) {
const commonValue = obj[key];
if (!map[commonValue])
map[commonValue] = [];
map[commonValue].push(obj);
}
return Object.values(map);
}
/**
* Splits an array in two parts: one with even indices and the other with odd indices.
*
* @param array The array to split.
*/
export function splitByParity<T>(array: T[]): ParitySplit<T> {
return {
even: array.filter((_, i) => i % 2 === 0),
odd: array.filter((_, i) => i % 2 === 1),
};
}
/**
* Makes a list of rounds containing the matches of a round-robin group.
*
* @param participants The participants to distribute.
* @param mode The round-robin mode.
*/
export function makeRoundRobinMatches<T>(participants: T[], mode: RoundRobinMode = 'simple'): [T, T][][] {
const distribution = makeRoundRobinDistribution(participants);
if (mode === 'simple')
return distribution;
// Reverse rounds and their content.
const symmetry = distribution.map(round => [...round].reverse()).reverse();
return [...distribution, ...symmetry];
}
/**
* Distributes participants in rounds for a round-robin group.
*
* Conditions:
* - Each participant plays each other once.
* - Each participant plays once in each round.
*
* @param participants The participants to distribute.
*/
export function makeRoundRobinDistribution<T>(participants: T[]): [T, T][][] {
const n = participants.length;
const n1 = n % 2 === 0 ? n : n + 1;
const roundCount = n1 - 1;
const matchPerRound = n1 / 2;
const rounds: [T, T][][] = [];
for (let roundId = 0; roundId < roundCount; roundId++) {
const matches: [T, T][] = [];
for (let matchId = 0; matchId < matchPerRound; matchId++) {
if (matchId === 0 && n % 2 === 1) continue;
const opponentsIds = [
(roundId - matchId - 1 + n1) % (n1 - 1),
matchId === 0 ? n1 - 1 : (roundId + matchId) % (n1 - 1),
];
matches.push([
participants[opponentsIds[0]],
participants[opponentsIds[1]],
]);
}
rounds.push(matches);
}
return rounds;
}
/**
* A helper to assert our generated round-robin is correct.
*
* @param input The input seeding.
* @param output The resulting distribution of seeds in groups.
*/
export function assertRoundRobin(input: number[], output: [number, number][][]): void {
const n = input.length;
const matchPerRound = Math.floor(n / 2);
const roundCount = n % 2 === 0 ? n - 1 : n;
if (output.length !== roundCount) throw Error('Round count is wrong');
if (!output.every(round => round.length === matchPerRound)) throw Error('Not every round has the good number of matches');
const checkAllOpponents = Object.fromEntries(input.map(element => [element, new Set<number>()])) as Record<number, Set<number>>;
for (const round of output) {
const checkUnique = new Set<number>();
for (const match of round) {
if (match.length !== 2) throw Error('One match is not a pair');
if (checkUnique.has(match[0])) throw Error('This team is already playing');
checkUnique.add(match[0]);
if (checkUnique.has(match[1])) throw Error('This team is already playing');
checkUnique.add(match[1]);
if (checkAllOpponents[match[0]].has(match[1])) throw Error('The team has already matched this team');
checkAllOpponents[match[0]].add(match[1]);
if (checkAllOpponents[match[1]].has(match[0])) throw Error('The team has already matched this team');
checkAllOpponents[match[1]].add(match[0]);
}
}
}
/**
* Distributes elements in groups of equal size.
*
* @param elements A list of elements to distribute in groups.
* @param groupCount The group count.
*/
export function makeGroups<T>(elements: T[], groupCount: number): T[][] {
const groupSize = Math.ceil(elements.length / groupCount);
const result: T[][] = [];
for (let i = 0; i < elements.length; i++) {
if (i % groupSize === 0)
result.push([]);
result[result.length - 1].push(elements[i]);
}
return result;
}
/**
* Balances BYEs to prevents having BYE against BYE in matches.
*
* @param seeding The seeding of the stage.
* @param participantCount The number of participants in the stage.
*/
export function balanceByes(seeding: Seeding, participantCount?: number): Seeding {
seeding = seeding.filter(v => v !== null);
participantCount = participantCount || getNearestPowerOfTwo(seeding.length);
if (seeding.length < participantCount / 2) {
const flat = seeding.flatMap(v => [v, null]);
return setArraySize(flat, participantCount, null);
}
const nonNullCount = seeding.length;
const nullCount = participantCount - nonNullCount;
const againstEachOther = seeding.slice(0, nonNullCount - nullCount).filter((_, i) => i % 2 === 0).map((_, i) => [seeding[2 * i], seeding[2 * i + 1]]);
const againstNull = seeding.slice(nonNullCount - nullCount, nonNullCount).map(v => [v, null]);
const flat = [...againstEachOther.flat(), ...againstNull.flat()];
return setArraySize(flat, participantCount, null);
}
/**
* Normalizes IDs in a database.
*
* All IDs (and references to them) are remapped to consecutive IDs starting from 0.
*
* @param data Data to normalize.
*/
export function normalizeIds(data: Database): Database {
const mappings = {
participant: makeNormalizedIdMapping(data.participant),
stage: makeNormalizedIdMapping(data.stage),
group: makeNormalizedIdMapping(data.group),
round: makeNormalizedIdMapping(data.round),
match: makeNormalizedIdMapping(data.match),
match_game: makeNormalizedIdMapping(data.match_game),
};
return {
participant: data.participant.map(value => ({
...value,
id: mappings.participant[value.id],
})),
stage: data.stage.map(value => ({
...value,
id: mappings.stage[value.id],
})),
group: data.group.map(value => ({
...value,
id: mappings.group[value.id],
stage_id: mappings.stage[value.stage_id],
})),
round: data.round.map(value => ({
...value,
id: mappings.round[value.id],
stage_id: mappings.stage[value.stage_id],
group_id: mappings.group[value.group_id],
})),
match: data.match.map(value => ({
...value,
id: mappings.match[value.id],
stage_id: mappings.stage[value.stage_id],
group_id: mappings.group[value.group_id],
round_id: mappings.round[value.round_id],
opponent1: normalizeParticipant(value.opponent1, mappings.participant),
opponent2: normalizeParticipant(value.opponent2, mappings.participant),
})),
match_game: data.match_game.map(value => ({
...value,
id: mappings.match_game[value.id],
stage_id: mappings.stage[value.stage_id],
parent_id: mappings.match[value.parent_id],
opponent1: normalizeParticipant(value.opponent1, mappings.participant),
opponent2: normalizeParticipant(value.opponent2, mappings.participant),
})),
};
}
/**
* Makes a mapping between old IDs and new normalized IDs.
*
* @param elements A list of elements with IDs.
*/
export function makeNormalizedIdMapping(elements: { id: Id }[]): IdMapping {
let currentId = 0;
return elements.reduce((acc, current) => ({
...acc,
[current.id]: currentId++,
}), {}) as IdMapping;
}
/**
* Apply a normalizing mapping to a participant.
*
* @param participant The participant.
* @param mapping The mapping of IDs.
*/
export function normalizeParticipant(participant: ParticipantResult | null, mapping: IdMapping): ParticipantResult | null {
if (participant === null) return null;
return {
...participant,
id: participant.id !== null ? mapping[participant.id] : null,
};
}
/**
* Sets the size of an array with a placeholder if the size is bigger.
*
* @param array The original array.
* @param length The new length.
* @param placeholder A placeholder to use to fill the empty space.
*/
export function setArraySize<T>(array: T[], length: number, placeholder: T): T[] {
return Array.from({ length }, (_, i) => array[i] || placeholder);
}
/**
* Makes pairs with each element and its next one.
*
* @example [1, 2, 3, 4] --> [[1, 2], [3, 4]]
* @param array A list of elements.
*/
export function makePairs<T>(array: T[]): [T, T][] {
return array.map((_, i) => (i % 2 === 0) ? [array[i], array[i + 1]] : []).filter((v): v is [T, T] => v.length === 2);
}
/**
* Ensures that a list of elements has an even size.
*
* @param array A list of elements.
*/
export function ensureEvenSized<T>(array: T[]): void {
if (array.length % 2 === 1)
throw Error('Array size must be even.');
}
/**
* Ensures there are no duplicates in a list of elements.
*
* @param array A list of elements.
*/
export function ensureNoDuplicates<T>(array: Nullable<T>[]): void {
const nonNull = getNonNull(array);
const unique = nonNull.filter((item, index) => {
const stringifiedItem = JSON.stringify(item);
return nonNull.findIndex(obj => JSON.stringify(obj) === stringifiedItem) === index;
});
if (unique.length < nonNull.length)
throw new Error('The seeding has a duplicate participant.');
}
/**
* Ensures that two lists of elements have the same size.
*
* @param left The first list of elements.
* @param right The second list of elements.
*/
export function ensureEquallySized<T>(left: T[], right: T[]): void {
if (left.length !== right.length)
throw Error('Arrays\' size must be equal.');
}
/**
* Fixes the seeding by enlarging it if it's not complete.
*
* @param seeding The seeding of the stage.
* @param participantCount The number of participants in the stage.
*/
export function fixSeeding(seeding: Seeding, participantCount: number): Seeding {
if (seeding.length > participantCount)
throw Error('The seeding has more participants than the size of the stage.');
if (seeding.length < participantCount)
return setArraySize(seeding, participantCount, null);
return seeding;
}
/**
* Indicates whether a number is a power of two.
*
* @param number The number to test.
*/
export function isPowerOfTwo(number: number): boolean {
return Number.isInteger(Math.log2(number));
}
/**
* Ensures that the participant count is valid.
*
* @param stageType Type of the stage to test.
* @param participantCount The number to test.
*/
export function ensureValidSize(stageType: StageType, participantCount: number): void {
if (participantCount === 0)
throw Error('Impossible to create an empty stage. If you want an empty seeding, just set the size of the stage.');
if (participantCount < 2)
throw Error('Impossible to create a stage with less than 2 participants.');
if (stageType === 'round_robin') {
// Round robin supports any number of participants.
return;
}
if (!isPowerOfTwo(participantCount))
throw Error('The library only supports a participant count which is a power of two.');
}
/**
* Ensures that a match scores aren't tied.
*
* @param scores Two numbers which are scores.
*/
export function ensureNotTied(scores: [number, number]): void {
if (scores[0] === scores[1])
throw Error(`${scores[0]} and ${scores[1]} are tied. It cannot be.`);
}
/**
* Converts a TBD to a BYE.
*
* @param slot The slot to convert.
*/
export function convertTBDtoBYE(slot: ParticipantSlot): ParticipantSlot {
if (slot === null) return null; // Already a BYE.
if (slot?.id === null) return null; // It's a TBD: make it a BYE.
return slot; // It's a determined participant.
}
/**
* Converts a participant slot to a result stored in storage.
*
* @param slot A participant slot.
*/
export function toResult(slot: ParticipantSlot): ParticipantSlot {
return slot && {
id: slot.id,
};
}
/**
* Converts a participant slot to a result stored in storage, with the position the participant is coming from.
*
* @param slot A participant slot.
*/
export function toResultWithPosition(slot: ParticipantSlot): ParticipantSlot {
return slot && {
id: slot.id,
position: slot.position,
};
}
/**
* Returns the winner of a match.
*
* @param match The match.
*/
export function getWinner(match: MatchResults): ParticipantSlot {
const winnerSide = getMatchResult(match);
if (!winnerSide) return null;
return match[winnerSide];
}
/**
* Returns the loser of a match.
*
* @param match The match.
*/
export function getLoser(match: MatchResults): ParticipantSlot {
const winnerSide = getMatchResult(match);
if (!winnerSide) return null;
return match[getOtherSide(winnerSide)];
}
/**
* Returns the pre-computed winner for a match because of BYEs.
*
* @param opponents Two opponents.
*/
export function byeWinner(opponents: Duel): ParticipantSlot {
if (opponents[0] === null && opponents[1] === null) // Double BYE.
return null; // BYE.
if (opponents[0] === null && opponents[1] !== null) // opponent1 BYE.
return { id: opponents[1]!.id }; // opponent2.
if (opponents[0] !== null && opponents[1] === null) // opponent2 BYE.
return { id: opponents[0]!.id }; // opponent1.
return { id: null }; // Normal.
}
/**
* Returns the pre-computed winner for a match because of BYEs in a lower bracket.
*
* @param opponents Two opponents.
*/
export function byeWinnerToGrandFinal(opponents: Duel): ParticipantSlot {
const winner = byeWinner(opponents);
if (winner) winner.position = 1;
return winner;
}
/**
* Returns the pre-computed loser for a match because of BYEs.
*
* Only used for loser bracket.
*
* @param opponents Two opponents.
* @param index The index of the duel in the round.
*/
export function byeLoser(opponents: Duel, index: number): ParticipantSlot {
if (opponents[0] === null || opponents[1] === null) // At least one BYE.
return null; // BYE.
return { id: null, position: index + 1 }; // Normal.
}
/**
* Returns the winner side or `null` if no winner.
*
* @param match A match's results.
*/
export function getMatchResult(match: MatchResults): Side | null {
if (!isMatchCompleted(match))
return null;
if (isMatchDrawCompleted(match))
return null;
if (match.opponent1 === null && match.opponent2 === null)
return null;
let winner: Side | null = null;
if (match.opponent1?.result === 'win' || match.opponent2 === null || match.opponent2.forfeit)
winner = 'opponent1';
if (match.opponent2?.result === 'win' || match.opponent1 === null || match.opponent1.forfeit) {
if (winner !== null) throw Error('There are two winners.');
winner = 'opponent2';
}
return winner;
}
/**
* Finds a position in a list of matches.
*
* @param matches A list of matches to search into.
* @param position The position to find.
*/
export function findPosition(matches: Match[], position: number): ParticipantSlot {
for (const match of matches) {
if (match.opponent1?.position === position)
return match.opponent1;
if (match.opponent2?.position === position)
return match.opponent2;
}
return null;
}
/**
* Checks if a participant is involved in a given match.
*
* @param match A match.
* @param participantId ID of a participant.
*/
export function isParticipantInMatch(match: MatchResults, participantId: Id): boolean {
return [match.opponent1, match.opponent2].some(m => m?.id === participantId);
}
/**
* Gets the side where the winner of the given match will go in the next match.
*
* @param matchNumber Number of the match.
*/
export function getSide(matchNumber: number): Side {
return matchNumber % 2 === 1 ? 'opponent1' : 'opponent2';
}
/**
* Gets the other side of a match.
*
* @param side The side that we don't want.
*/
export function getOtherSide(side: Side): Side {
return side === 'opponent1' ? 'opponent2' : 'opponent1';
}
/**
* Checks if a match is pending (i.e. locked or waiting).
*
* [Locked > Waiting] > Ready > Running > Completed > Archived
*
* @param match Partial match results.
*/
export function isMatchPending(match: DeepPartial<MatchResults>): boolean {
return !match.opponent1?.id || !match.opponent2?.id; // At least one BYE or TBD
}
/**
* Checks if a match is started.
*
* Note: this is score-based. A completed or archived match is seen as "started" as well.
*
* Locked > Waiting > Ready > [Running > Completed > Archived]
*
* @param match Partial match results.
*/
export function isMatchStarted(match: DeepPartial<MatchResults>): boolean {
return match.opponent1?.score !== undefined || match.opponent2?.score !== undefined;
}
/**
* Checks if a match is completed (based on BYEs, forfeit or result).
*
* Note: archived matches are not seen as completed by this helper.
*
* Locked > Waiting > Ready > Running > [Completed] > Archived
*
* @param match Partial match results.
*/
export function isMatchCompleted(match: DeepPartial<MatchResults>): boolean {
return isMatchByeCompleted(match) || isMatchForfeitCompleted(match) || isMatchResultCompleted(match);
}
/**
* Checks if a match is ongoing (i.e. ready or running).
*
* Locked > Waiting > [Ready > Running] > Completed > Archived
*
* @param match Partial match results.
*/
export function isMatchOngoing(match: MatchResults): boolean {
return [Status.Ready, Status.Running].includes(match.status);
}
/**
* Checks if a match is stale (i.e. it should not change anymore).
*
* [Locked - BYE] > Waiting > Ready > Running > [Completed > Archived]
*
* @param match Partial match results.
*/
export function isMatchStale(match: MatchResults): boolean {
return match.status >= Status.Completed || isMatchByeCompleted(match);
}
/**
* Checks if a match is completed because of a forfeit.
*
* @param match Partial match results.
*/
export function isMatchForfeitCompleted(match: DeepPartial<MatchResults>): boolean {
return match.opponent1?.forfeit !== undefined || match.opponent2?.forfeit !== undefined;
}
/**
* Checks if a match is completed because of a either a draw or a win.
*
* @param match Partial match results.
*/
export function isMatchResultCompleted(match: DeepPartial<MatchResults>): boolean {
return isMatchDrawCompleted(match) || isMatchWinCompleted(match);
}
/**
* Checks if a match is completed because of a draw.
*
* @param match Partial match results.
*/
export function isMatchDrawCompleted(match: DeepPartial<MatchResults>): boolean {
return match.opponent1?.result === 'draw' && match.opponent2?.result === 'draw';
}
/**
* Checks if a match is completed because of a win.
*
* @param match Partial match results.
*/
export function isMatchWinCompleted(match: DeepPartial<MatchResults>): boolean {
return match.opponent1?.result === 'win' || match.opponent2?.result === 'win'
|| match.opponent1?.result === 'loss' || match.opponent2?.result === 'loss';
}
/**
* Checks if a match is completed because of at least one BYE.
*
* A match "BYE vs. TBD" isn't considered completed yet.
*
* @param match Partial match results.
*/
export function isMatchByeCompleted(match: DeepPartial<MatchResults>): boolean {
return (match.opponent1 === null && match.opponent2?.id !== null) // BYE vs. someone
|| (match.opponent2 === null && match.opponent1?.id !== null) // someone vs. BYE
|| (match.opponent1 === null && match.opponent2 === null); // BYE vs. BYE
}
/**
* Checks if a match's results can't be updated.
*
* @param match The match to check.
*/
export function isMatchUpdateLocked(match: MatchResults): boolean {
return match.status === Status.Locked || match.status === Status.Waiting || match.status === Status.Archived || isMatchByeCompleted(match);
}
/**
* Checks if a match's participants can't be updated.
*
* @param match The match to check.
*/
export function isMatchParticipantLocked(match: MatchResults): boolean {
return match.status >= Status.Running;
}
/**
* Indicates whether a match has at least one BYE or not.
*
* @param match Partial match results.
*/
export function hasBye(match: DeepPartial<MatchResults>): boolean {
return match.opponent1 === null || match.opponent2 === null;
}
/**
* Returns the status of a match based on the opponents of a match.
*
* @param opponents The opponents of a match.
*/
export function getMatchStatus(opponents: Duel): Status;
/**
* Returns the status of a match based on the results of a match.
*
* @param match Partial match results.
*/
export function getMatchStatus(match: Omit<MatchResults, 'status'>): Status;
/**
* Returns the status of a match based on information about it.
*
* @param arg The opponents or partial results of the match.
*/
export function getMatchStatus(arg: Duel | Omit<MatchResults, 'status'>): Status {
const match = Array.isArray(arg) ? {
opponent1: arg[0],
opponent2: arg[1],
} : arg;
if (hasBye(match)) // At least one BYE.
return Status.Locked;
if (match.opponent1?.id === null && match.opponent2?.id === null) // Two TBD opponents.
return Status.Locked;
if (match.opponent1?.id === null || match.opponent2?.id === null) // One TBD opponent.
return Status.Waiting;
if (isMatchCompleted(match))
return Status.Completed;
if (isMatchStarted(match))
return Status.Running;
return Status.Ready;
}
/**
* Updates a match results based on an input.
*
* @param stored A reference to what will be updated in the storage.
* @param match Input of the update.
* @param inRoundRobin Indicates whether the match is in a round-robin stage.
*/
export function setMatchResults(stored: MatchResults, match: DeepPartial<MatchResults>, inRoundRobin: boolean): {
statusChanged: boolean,
resultChanged: boolean,
} {
handleGivenStatus(stored, match);
if (!inRoundRobin && (match.opponent1?.result === 'draw' || match.opponent2?.result === 'draw'))
throw Error('Having a draw is forbidden in an elimination tournament.');
const completed = isMatchCompleted(match);
const currentlyCompleted = isMatchCompleted(stored);
setExtraFields(stored, match);
handleOpponentsInversion(stored, match);
const statusChanged = setScores(stored, match);
if (completed && currentlyCompleted) {
// Ensure everything is good.
setCompleted(stored, match, inRoundRobin);
return { statusChanged: false, resultChanged: true };
}
if (completed && !currentlyCompleted) {
setCompleted(stored, match, inRoundRobin);
return { statusChanged: true, resultChanged: true };
}
if (!completed && currentlyCompleted) {
resetMatchResults(stored);
return { statusChanged: true, resultChanged: true };
}
return { statusChanged, resultChanged: false };
}
/**
* Resets the results of a match. (status, forfeit, result)
*
* @param stored A reference to what will be updated in the storage.
*/
export function resetMatchResults(stored: MatchResults): void {
if (stored.opponent1) {
stored.opponent1.forfeit = undefined;
stored.opponent1.result = undefined;
}
if (stored.opponent2) {
stored.opponent2.forfeit = undefined;
stored.opponent2.result = undefined;
}
stored.status = getMatchStatus(stored);
}
/**
* Passes user-defined extra fields to the stored match.
*
* @param stored A reference to what will be updated in the storage.
* @param match Input of the update.
*/
export function setExtraFields(stored: MatchResults, match: DeepPartial<MatchResults>): void {
const partialAssign = (
target: unknown,
update: unknown,
ignoredKeys: string[],
): void => {
if (!target || !update)
return;
const retainedKeys = Object.keys(update).filter(
(key) => !ignoredKeys.includes(key),
);
retainedKeys.forEach(key => {
(target as Record<string, unknown>)[key] = (update as Record<string, unknown>)[key];
});
};
const ignoredKeys: Array<keyof (Match & MatchGame)> = [
'id',
'number',
'stage_id',
'group_id',
'round_id',
'status',
'opponent1',
'opponent2',
'child_count',
'parent_id',
];
const ignoredOpponentKeys: Array<keyof ParticipantResult> = [
'id',
'score',
'position',
'forfeit',
'result',
];
partialAssign(stored, match, ignoredKeys);
partialAssign(stored.opponent1, match.opponent1, ignoredOpponentKeys);
partialAssign(stored.opponent2, match.opponent2, ignoredOpponentKeys);
}
/**
* Gets the id of the opponent at the given side of the given match.
*
* @param match The match to get the opponent from.
* @param side The side where to get the opponent from.
*/
export function getOpponentId(match: MatchResults, side: Side): Id | null {
const opponent = match[side];
return opponent && opponent.id;
}
/**
* Gets the origin position of a side of a match.
*
* @param match The match.
* @param side The side.
*/
export function getOriginPosition(match: Match, side: Side): number {
const matchNumber = match[side]?.position;
if (matchNumber === undefined)
throw Error('Position is undefined.');
return matchNumber;
}
/**
* Returns every loser in a list of matches.
*
* @param participants The list of participants.
* @param matches A list of matches to get losers of.
*/
export function getLosers(participants: Participant[], matches: Match[]): Participant[][] {
const losers: Participant[][] = [];
let currentRound: Id | null = null;
let roundIndex = -1;
for (const match of matches) {
if (match.round_id !== currentRound) {
currentRound = match.round_id;
roundIndex++;
losers[roundIndex] = [];
}
const loser = getLoser(match);
if (loser === null)
continue;
losers[roundIndex].push(findParticipant(participants, loser));
}
return losers;
}
/**
* Makes final standings based on participants grouped by ranking.
*
* @param grouped A list of participants grouped by ranking.
*/
export function makeFinalStandings(grouped: Participant[][]): FinalStandingsItem[] {
const standings: FinalStandingsItem[] = [];
let rank = 1;
for (const group of grouped) {
for (const participant of group) {
standings.push({
id: participant.id,
name: participant.name,
rank,
});
}
rank++;
}
return standings;
}
/**
* Returns the decisive match of a Grand Final.
*
* @param type The type of Grand Final.
* @param matches The matches in the Grand Final.
*/
export function getGrandFinalDecisiveMatch(type: GrandFinalType, matches: Match[]): Match {
if (type === 'simple')
return matches[0];
if (type === 'double') {
const result = getMatchResult(matches[0]);
if (result === 'opponent2')
return matches[1];
return matches[0];
}
throw Error('The Grand Final is disabled.');
}
/**
* Finds a participant in a list.
*
* @param participants The list of participants.
* @param slot The slot of the participant to find.
*/
export function findParticipant(participants: Participant[], slot: ParticipantSlot): Participant {
if (!slot) throw Error('Cannot find a BYE participant.');
const participant = participants.find(participant => participant.id === slot?.id);
if (!participant) throw Error('Participant not found.');
return participant;
}
/**
* Gets the side the winner of the current match will go to in the next match.
*
* @param matchNumber Number of the current match.
* @param roundNumber Number of the current round.
* @param roundCount Count of rounds.
* @param matchLocation Location of the current match.
*/
export function getNextSide(matchNumber: number, roundNumber: number, roundCount: number, matchLocation: GroupType): Side {
// The nextSide comes from the same bracket.
if (matchLocation === 'loser_bracket' && roundNumber % 2 === 1)
return 'opponent2';