-
Notifications
You must be signed in to change notification settings - Fork 0
/
RustCalc.py
336 lines (291 loc) · 8.94 KB
/
RustCalc.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
# foundation data
sulfur_costs = {
"wooden_wall": {
"cost": 1400, # 1 Rocket + 10 Rifle Ammunition
"additional_info": {
"rockets": 1,
"rifle_ammunition": 10
}
},
"stone_wall": {
"cost": 5600, # 4 Rockets
"additional_info": {
"rockets": 4
}
},
"sheet_metal_wall": {
"cost": 8400, # 3 C4's + 75 Explosive Rifle Ammunition
"additional_info": {
"c4": 3,
"explosive_rifle_ammunition": 75
}
},
"armored_wall": {
"cost": 16150, # 7 C4's + 30 Explosive Rifle Ammunition
"additional_info": {
"c4": 7,
"explosive_rifle_ammunition": 30
}
},
"wooden_door": {
"cost": 450, # 18 Explosive Rifle Ammunition
"additional_info": {
"explosive_rifle_ammunition": 18
}
},
"sheet_metal_door": {
"cost": 1600, # 63 Explosive Rifle Ammunition
"additional_info": {
"explosive_rifle_ammunition": 63
}
},
"garage_door": {
"cost": 3600, # 1 C4 + 1 Rocket
"additional_info": {
"c4": 1,
"rockets": 1
}
},
"armored_door": {
"cost": 4400, # 2 C4's
"additional_info": {
"c4": 2
}
},
"armored_double_door": {
"cost": 5200, # 2 C4's + 31 Explosive Rifle Ammunition
"additional_info": {
"c4": 2,
"explosive_rifle_ammunition": 31
}
},
"auto_turret": {
"cost": 600, # 3 High Velocity Rockets
"additional_info": {
"high_velocity_rockets": 3
}
},
"workbench_3": {
"cost": 4400, # 2 C4's
"additional_info": {
"c4": 2
}
},
"external_stone_wall": {
"cost": 4400, # 2 C4's
"additional_info": {
"c4": 2
}
},
"external_wooden_wall": {
"cost": 2800, # 2 Rockets + 10 Explosive Rifle Ammunition
"additional_info": {
"rockets": 2,
"explosive_rifle_ammunition": 10
}
},
"embrasure": {
"cost": 5600, # 4 Rockets
"additional_info": {
"rockets": 4
}
},
"ladder_hatch": {
"cost": 1600, # 63 Explosive Rifle Ammunition
"additional_info": {
"explosive_rifle_ammunition": 63
}
}
}
rocket_costs = {
"wooden_wall": {
"cost": 1400, # 1 Rocket + 10 Rifle Ammunition
"additional_info": {
"rockets": 1,
"rifle_ammunition": 10
}
},
"stone_wall": {
"cost": 5600, # 4 Rockets
"additional_info": {
"rockets": 4
}
},
"sheet_metal_wall": {
"cost": 11200, # 8 Rockets
"additional_info": {
"rockets": 8
}
},
"armored_wall": {
"cost": 21000, # 15 Rockets
"additional_info": {
"rockets": 15
}
},
"wooden_door": {
"cost": 1400, # 1 Rocket
"additional_info": {
"rockets": 1
}
},
"sheet_metal_door": {
"cost": 2800, # 2 Rocket
"additional_info": {
"rockets": 2
}
},
"garage_door": {
"cost": 4200, # 3 Rockets
"additional_info": {
"rockets": 3
}
},
"armored_door": {
"cost": 7000, # 5 Rockets
"additional_info": {
"rockets": 5
}
},
"armored_double_door": {
"cost": 7000, # 5 Rockets
"additional_info": {
"rockets": 5
}
},
"auto_turret": {
"cost": 600, # 3 High Velocity Rockets
"additional_info": {
"high_velocity_rockets": 3
}
},
"workbench_3": {
"cost": 8400, # 6 Rockets
"additional_info": {
"rockets": 6
}
},
"external_stone_wall": {
"cost": 5600, # 4 Rockets
"additional_info": {
"rockets": 4
}
},
"external_wooden_wall": {
"cost": 4200, # 3 Rockets
"additional_info": {
"rockets": 3
}
},
"embrasure": {
"cost": 5600, # 4 Rockets
"additional_info": {
"rockets": 4
}
},
"ladder_hatch": {
"cost": 2800, # 2 Rockets
"additional_info": {
"rockets": 2
}
}
}
# calculator mechanics
def options():
print("\nWooden Wall: WW\n"
"Stone Wall: SW\n"
"Sheet Metal Wall: SMW\n"
"Armored Wall: AW\n"
"Wooden Door: WD\n"
"Sheet Metal Door: SMD\n"
"Garage Door: GD \n"
"Armored Door: AD\n"
"Armored Double Door: ADD\n"
"Auto Turret: AT\n"
"Workbench 3: WB3\n"
"External Stone Wall: ESW\n"
"External Wooden Wall: EWW\n"
"Embrasure: EMB\n"
"Ladder Hatch: LH\n")
def mode_selector():
print("Welcome to the Rust Raid Cost Calculator! \n\n")
print("1: ROCKET RAID COST CALCULATOR\n2: CHEAPEST RAID COST CALCULATOR\n")
mode_select = input("Select the mode that you would like to run: ")
mode = None
valid_mode_input = ["1", "2"]
while mode_select not in valid_mode_input:
mode_select = input("Incorrect input. Select the mode using the CORRECT number from above: ")
if mode_select == "1":
mode = rocket_costs
else:
mode = sulfur_costs
return mode
def input_gather(mode):
user_input = input("\n\nSelect the obstacle that you want to break using the abbreviation from above: ").upper()
# validate input
valid_input = ["WW", "SW", "SMW", "AW", "WD", "SMD", "GD", "AD", "ADD", "AT", "WB3", "ESW", "EMB", "LH", "EWW"]
while user_input not in valid_input:
user_input = input("Incorrect input. Select the obstacle using the CORRECT abbreviation from above: ").upper()
selected_obstacle = None
match user_input:
case "WW":
selected_obstacle = mode.get("wooden_wall")
case "SW":
selected_obstacle = mode.get("stone_wall")
case "SMW":
selected_obstacle = mode.get("sheet_metal_wall")
case "AW":
selected_obstacle = mode.get("armored_wall")
case "WD":
selected_obstacle = mode.get("wooden_door")
case "SMD":
selected_obstacle = mode.get("sheet_metal_door")
case "GD":
selected_obstacle = mode.get("garage_door")
case "AD":
selected_obstacle = mode.get("armored_door")
case "ADD":
selected_obstacle = mode.get("armored_double_door")
case "AT":
selected_obstacle = mode.get("auto_turret")
case "WB3":
selected_obstacle = mode.get("workbench_3")
case "ESW":
selected_obstacle = mode.get("external_stone_wall")
case "EWW":
selected_obstacle = mode.get("external_wooden_wall")
case "EMB":
selected_obstacle = mode.get("embrasure")
case "LH":
selected_obstacle = mode.get("ladder_hatch")
case _:
selected_obstacle = None # In case of an invalid input, set to None
if selected_obstacle:
while True:
try:
quantity = int(input(f"For how many {user_input}'s do you want to calculate the raid cost for: "))
break # Exit the loop if conversion to int succeeds
except ValueError:
print(f"\nIncorrect input. Please enter a CORRECT amount of {user_input}'s.")
calculate_cost(selected_obstacle, quantity, user_input)
def calculate_cost(selected_obstacle, quantity, user_input):
if selected_obstacle:
base_cost = selected_obstacle["cost"] * quantity
additional_info = selected_obstacle.get("additional_info", {})
# Calculate the total amount of needed items to break the obstacle
additional_cost = sum(additional_info[item] * quantity for item in additional_info)
# Print the result
print(f"\nRaid cost for {quantity} {user_input}'s is:\n{base_cost} sulfur.")
print("\nBreakdown of required items:")
for item, amount in additional_info.items():
print(f"{amount * quantity} {item}")
print("\nmade by @DinnyOS")
def calculate():
while True:
mode = mode_selector()
options()
input_gather(mode)
another_calculation = input("\n\nWould you like to calculate the raid cost for another obstacle? (Y to continue)").upper()
if another_calculation != "Y":
break
calculate()