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To Do
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To Do
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General format;
Item to do.
Extra details if needed.
Possible solutions.
Misc.
Sort out camera collision layers.
Currently clips through level meshes.
Add new layer consisting of only collision shapes that extend a short way away from mesh faces, and assign as the collision layer
for the camera raycast.
Requires reworking all layers (as currently all on one).
Sort out enemy movement.
Fixed to work with Navmesh when moving, and still using adapted player movement for attacks.
Requires more knowledge of A.I. movement scripting.
Remake models (General).
Currently placeholders.
Make new models.
Not a technical problem, ony to do with game feel and asset quality.
Make cutscenes.
Created opening cutscene and edited in Blender. Made and edited videos for tutorials.
Add experience points and level ups.
Player now gains experience points and levels up.
Experience points generate upgrade points which can be used to upgrade character attributes.
Create spawnable enemies.
Newer enemy codes can be used for spawnable enemies. Tested in the arena.
Setup camera position reset.
Allow players to press a button to reposition the camera behind the player.
Past attempts unsuccessful.
Textures for map area.
Make and apply in Godot.
Need to work out scales for maps.
Add tutorials.
Videos made to demonstrate some aspects of gameplay.