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Render process break down without error. #1088

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saprrow opened this issue Apr 16, 2024 · 2 comments
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Render process break down without error. #1088

saprrow opened this issue Apr 16, 2024 · 2 comments
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question Question, not yet a bug ;)

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@saprrow
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saprrow commented Apr 16, 2024

Describe the issue

I am using multi-processing to render data. Each process renders 25 images for 200 scenes, so one process should render 5000 images at all. But almost half processes only rendered about 3000 images and then broke down. I rendered at a sever with sufficient computering powers. So it shouldn't be the device's issue.

Below are some logs of processes broke down. They just stoped rendering without error logs.
Screenshot from 2024-04-16 11-23-13

Screenshot from 2024-04-16 11-23-31

And here is the log of processes run normally.
Screenshot from 2024-04-16 11-26-07

I truely appreciate it if someone could help me!

Minimal code example

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Files required to run the code

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Expected behavior

Every processes complete render job.

BlenderProc version

v2.7.0

@saprrow saprrow added the question Question, not yet a bug ;) label Apr 16, 2024
@saprrow
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saprrow commented Apr 16, 2024

After pulling this commit fixing #1083 and increasing the open files limit by ulimit, this issues seems be solved.

@saprrow saprrow closed this as completed Apr 16, 2024
@cornerfarmer
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Thanks for the bug report. This should be fixed by #1084.
The fix is now also part of the new blenderproc version 2.7.1

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