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This repository has been archived by the owner on Nov 21, 2018. It is now read-only.
Human entities are always ticked and their surrounding blocks are always checked regardless of if the entity has moved or if it was affected by block updates, this causes serious performance issues when many NPC's and/or players are loaded.
The text was updated successfully, but these errors were encountered:
Human entities are always ticked and their surrounding blocks are always checked regardless of if the entity has moved or if it was affected by block updates, this causes serious performance issues when many NPC's and/or players are loaded.
The text was updated successfully, but these errors were encountered: