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Entity performance degradation #8

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JackNoordhuis opened this issue Oct 30, 2017 · 0 comments
Open

Entity performance degradation #8

JackNoordhuis opened this issue Oct 30, 2017 · 0 comments

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@JackNoordhuis
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Human entities are always ticked and their surrounding blocks are always checked regardless of if the entity has moved or if it was affected by block updates, this causes serious performance issues when many NPC's and/or players are loaded.

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