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client.lua
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client.lua
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local loaded = false
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local particleEffects = {}
local lastParticle = 0
local lastPumpkin = 0
local resp = {}
RegisterNetEvent('coachHalloween:sendCoords')
AddEventHandler('coachHalloween:sendCoords', function(coords)
resp = coords
loaded = true
end)
RegisterNetEvent('coachHalloween:getSyncedPumpkins')
AddEventHandler('coachHalloween:getSyncedPumpkins', function(pumpkinsServer)
debugprint('got synced pumpkin data')
for k, v in pairs(pumpkinsServer) do
createPumpkinClient(v.netId)
end
end)
Citizen.CreateThread(function()
TriggerServerEvent('coachHalloween:requestCoords')
end)
local pumpkins = {}
local timeout = Config.TimeBetweenSpawns * 60 * 1000
if not Config.SyncPumpkins then
Citizen.CreateThread(function() -- Main spawning thread
while not loaded do
Citizen.Wait(100)
end
if not Config.SpawnPumpkinsImmediately then
Citizen.Wait((Config.FirstPumpkinWaitTime * 1000 * 60) or (5 * 60 * 1000))
end
while true do
math.randomseed(GetGameTimer())
coords = resp[math.random(#resp)]
success = true
if #pumpkins > 0 then
if #pumpkins < Config.MaxPumpkins then
for k, v in pairs(pumpkins) do
if coords == v.coords then
timeout = 5
success = false
break
end
end
if success then
timeout = Config.TimeBetweenSpawns * 60 * 1000
TriggerEvent('coachHalloween:spawnObject', Config.PumpkinModel, coords)
end
end
else
timeout = Config.TimeBetweenSpawns * 60 * 1000
TriggerEvent('coachHalloween:spawnObject', Config.PumpkinModel, coords)
end
Citizen.Wait(timeout)
end
end)
end
Citizen.CreateThread(function()
while true do
Citizen.Wait(Config.Target == "" and 5 or 1000)
local particle2 = nil
letSleep, close = false, false
local entity, entityDst = GetClosestObjectHere(Config.PumpkinModel)
if DoesEntityExist(entity) then
if entityDst <= 10 then
if GetGameTimer() - lastParticle >= 1700 then
for k, v in pairs(particleEffects) do
StopParticleFxLooped(v, true)
particleEffects = {}
end
local particleDictionary2 = "scr_impexp_jug"
local particleName2 = "scr_ie_jug_mask_flame"
if not HasNamedPtfxAssetLoaded(particleDictionary2) then
RequestNamedPtfxAsset(particleDictionary2)
while not HasNamedPtfxAssetLoaded(particleDictionary2) do
Wait(10)
end
end
UseParticleFxAssetNextCall(particleDictionary2)
local particle2 = StartParticleFxLoopedOnEntity(particleName2, entity, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 3.0, false, false, false)
table.insert(particleEffects, 1, particle2)
lastParticle = GetGameTimer()
end
if Config.Target == "" then
if entityDst < 1.5 then
letSleep, close = false, true
local ent_coords = GetEntityCoords(entity)
if not IsPedInAnyVehicle(ped) then
DrawText3Ds(ent_coords, L("PRESS_TO_PICKUP"), 0.4)
if IsControlJustPressed(0, 51) then
if GetGameTimer() > lastPumpkin + 1500 then
lastPumpkin = GetGameTimer()
for k, v in pairs(pumpkins) do
if v.object == entity then
eventowa = true
local particleDictionary = "proj_indep_firework"
local particleName = "scr_indep_launcher_sparkle_spawn"
local particleDictionary2 = "scr_indep_fireworks"
local particleName2 = "scr_indep_firework_starburst"
local loopAmount = 3
RequestNamedPtfxAsset(particleDictionary)
RequestNamedPtfxAsset(particleDictionary2)
while not HasNamedPtfxAssetLoaded(particleDictionary) do
Citizen.Wait(0)
end
while not HasNamedPtfxAssetLoaded(particleDictionary2) do
Citizen.Wait(0)
end
local particleEffects = {}
for x = 0, loopAmount do
UseParticleFxAssetNextCall(particleDictionary)
local particle = StartParticleFxLoopedOnEntity(particleName, entity, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 3.0, false, false, false)
table.insert(particleEffects, 1, particle)
UseParticleFxAssetNextCall(particleDictionary2)
local particle2 = StartParticleFxLoopedOnEntity(particleName2, entity, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 3.0, false, false, false)
table.insert(particleEffects, 1, particle2)
Citizen.Wait(0)
end
TriggerServerEvent("coachHalloween:losowanie")
PlaySoundFrontend(-1, "CHECKPOINT_PERFECT", "HUD_MINI_GAME_SOUNDSET", 0)
table.remove(pumpkins, k)
DeleteEntity(entity)
Citizen.Wait(100)
end
end
if not eventowa then
Notify(L("THIS_IS_NOT_EVENT_PUMPKIN"), 5000, 'warning')
end
else
Notify(L("SLOW_DOWN"), 5000, 'warning')
end
end
else
DrawText3Ds(ent_coords, L("YOU_CANT_BE_IN_VEHICLE"), 0.4)
end
else
Citizen.Wait(500)
end
end
else
letSleep, close = true, false
end
if letSleep and not close then
Citizen.Wait(500)
end
end
end
end)
function createPumpkinClient(netId)
debugprint('creating pumpkin with netId: '..netId)
entity = NetworkGetEntityFromNetworkId(netId)
if entity > 0 then
table.insert(pumpkins, {object = entity, coords = GetEntityCoords(entity)})
if Config.Target == "ox_target" then
local options = {
{
icon = 'fas fa-ghost',
label = L("PICKUP"),
distance = 2.0,
entity = entity,
netId = netId,
canInteract = function(entity)
return true
end,
onSelect = function(data)
lastPumpkin = GetGameTimer()
if Config.EnableFireworkParticles then
local particleDictionary = "proj_indep_firework"
local particleName = "scr_indep_launcher_sparkle_spawn"
local particleDictionary2 = "scr_indep_fireworks"
local particleName2 = "scr_indep_firework_starburst"
local loopAmount = 3
RequestNamedPtfxAsset(particleDictionary)
RequestNamedPtfxAsset(particleDictionary2)
while not HasNamedPtfxAssetLoaded(particleDictionary) do
Citizen.Wait(0)
end
while not HasNamedPtfxAssetLoaded(particleDictionary2) do
Citizen.Wait(0)
end
local particleEffects = {}
for x = 0, loopAmount do
UseParticleFxAssetNextCall(particleDictionary)
local particle = StartParticleFxLoopedOnEntity(particleName, data.entity, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 3.0, false, false, false)
table.insert(particleEffects, 1, particle)
UseParticleFxAssetNextCall(particleDictionary2)
local particle2 = StartParticleFxLoopedOnEntity(particleName2, data.entity, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 3.0, false, false, false)
table.insert(particleEffects, 1, particle2)
Citizen.Wait(0)
end
end
TriggerServerEvent("coachHalloween:losowanie", data.netId)
PlaySoundFrontend(-1, "CHECKPOINT_PERFECT", "HUD_MINI_GAME_SOUNDSET", 0)
end
}
}
exports.ox_target:addLocalEntity(entity, options)
elseif Config.Target == "qb-target" then
exports['qb-target']:AddTargetEntity(entity, {
options = {
{
icon = 'fas fa-ghost',
label = L("PICKUP"),
entity = entity,
netId = netId,
canInteract = function()
return true
end,
action = function(data)
lastPumpkin = GetGameTimer()
if Config.EnableFireworkParticles then
local particleDictionary = "proj_indep_firework"
local particleName = "scr_indep_launcher_sparkle_spawn"
local particleDictionary2 = "scr_indep_fireworks"
local particleName2 = "scr_indep_firework_starburst"
local loopAmount = 3
RequestNamedPtfxAsset(particleDictionary)
RequestNamedPtfxAsset(particleDictionary2)
while not HasNamedPtfxAssetLoaded(particleDictionary) do
Citizen.Wait(0)
end
while not HasNamedPtfxAssetLoaded(particleDictionary2) do
Citizen.Wait(0)
end
local particleEffects = {}
for x = 0, loopAmount do
UseParticleFxAssetNextCall(particleDictionary)
local particle = StartParticleFxLoopedOnEntity(particleName, data, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 3.0, false, false, false)
table.insert(particleEffects, 1, particle)
UseParticleFxAssetNextCall(particleDictionary2)
local particle2 = StartParticleFxLoopedOnEntity(particleName2, data, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 3.0, false, false, false)
table.insert(particleEffects, 1, particle2)
Citizen.Wait(0)
end
end
TriggerServerEvent("coachHalloween:losowanie", netId)
PlaySoundFrontend(-1, "CHECKPOINT_PERFECT", "HUD_MINI_GAME_SOUNDSET", 0)
end
},
},
distance = 2.0
})
end
end
end
RegisterNetEvent('coachHalloween:createNewPumpkin')
AddEventHandler('coachHalloween:createNewPumpkin', function(netId)
createPumpkinClient(netId)
end)
RegisterNetEvent('coachHalloween:spawnObject')
AddEventHandler('coachHalloween:spawnObject', function(model, coords)
Citizen.CreateThread(function()
local playerPed = PlayerPedId()
local model = type(mode) == 'number' and model or joaat(model)
local vector = type(coords) == "vector3" and coords or vec(coords.x, coords.y, coords.z)
RequestModel(model)
while not HasModelLoaded(model) do
Wait(0)
end
obj = CreateObject(model, vector.xyz - vector3(0.0, 0.0, 10.0), false, false, true)
SetEntityHeading(obj, GetEntityHeading(playerPed))
SetEntityInvincible(obj, true)
table.insert(pumpkins, {object = obj, coords = coords})
if Config.Target == "ox_target" then
local options = {
{
icon = 'fas fa-ghost',
label = L("PICKUP"),
distance = 2.0,
entity = obj,
canInteract = function(entity)
return true
end,
onSelect = function(data)
lastPumpkin = GetGameTimer()
if Config.EnableFireworkParticles then
local particleDictionary = "proj_indep_firework"
local particleName = "scr_indep_launcher_sparkle_spawn"
local particleDictionary2 = "scr_indep_fireworks"
local particleName2 = "scr_indep_firework_starburst"
local loopAmount = 3
RequestNamedPtfxAsset(particleDictionary)
RequestNamedPtfxAsset(particleDictionary2)
while not HasNamedPtfxAssetLoaded(particleDictionary) do
Citizen.Wait(0)
end
while not HasNamedPtfxAssetLoaded(particleDictionary2) do
Citizen.Wait(0)
end
local particleEffects = {}
for x = 0, loopAmount do
UseParticleFxAssetNextCall(particleDictionary)
local particle = StartParticleFxLoopedOnEntity(particleName, data.entity, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 3.0, false, false, false)
table.insert(particleEffects, 1, particle)
UseParticleFxAssetNextCall(particleDictionary2)
local particle2 = StartParticleFxLoopedOnEntity(particleName2, data.entity, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 3.0, false, false, false)
table.insert(particleEffects, 1, particle2)
Citizen.Wait(0)
end
end
TriggerServerEvent("coachHalloween:losowanie")
PlaySoundFrontend(-1, "CHECKPOINT_PERFECT", "HUD_MINI_GAME_SOUNDSET", 0)
rem(data.entity)
DeleteEntity(data.entity)
end
}
}
exports.ox_target:addLocalEntity(obj, options)
elseif Config.Target == "qb-target" then
exports['qb-target']:AddTargetEntity(obj, {
options = {
{
icon = 'fas fa-ghost',
label = L("PICKUP"),
entity = obj,
canInteract = function()
return true
end,
action = function(data)
lastPumpkin = GetGameTimer()
if Config.EnableFireworkParticles then
local particleDictionary = "proj_indep_firework"
local particleName = "scr_indep_launcher_sparkle_spawn"
local particleDictionary2 = "scr_indep_fireworks"
local particleName2 = "scr_indep_firework_starburst"
local loopAmount = 3
RequestNamedPtfxAsset(particleDictionary)
RequestNamedPtfxAsset(particleDictionary2)
while not HasNamedPtfxAssetLoaded(particleDictionary) do
Citizen.Wait(0)
end
while not HasNamedPtfxAssetLoaded(particleDictionary2) do
Citizen.Wait(0)
end
local particleEffects = {}
for x = 0, loopAmount do
UseParticleFxAssetNextCall(particleDictionary)
local particle = StartParticleFxLoopedOnEntity(particleName, data, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 3.0, false, false, false)
table.insert(particleEffects, 1, particle)
UseParticleFxAssetNextCall(particleDictionary2)
local particle2 = StartParticleFxLoopedOnEntity(particleName2, data, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 3.0, false, false, false)
table.insert(particleEffects, 1, particle2)
Citizen.Wait(0)
end
end
TriggerServerEvent("coachHalloween:losowanie")
PlaySoundFrontend(-1, "CHECKPOINT_PERFECT", "HUD_MINI_GAME_SOUNDSET", 0)
rem(data)
DeleteEntity(data)
end
},
},
distance = 2.0
})
end
end)
end)
function rem(ent)
for k, v in pairs(pumpkins) do
if v.object == ent then
table.remove(pumpkins, k)
end
end
end
AddEventHandler('onResourceStop', function(resource) --w przypadku restartu skryptu chcemy usunac pumpkins z mapy
if resource == GetCurrentResourceName() then
for k, v in pairs(pumpkins) do
DeleteEntity(v.object)
end
pumpkins = {}
end
end)
RegisterNetEvent('coachHalloween:wpierdol')
AddEventHandler('coachHalloween:wpierdol', function()
if Config.EnableJumpscare then
local sound = ''
math.randomseed(GetGameTimer())
ran = math.random(1, 6)
if ran == 1 then
sound = 'cyrks'
elseif ran == 2 then
sound = 'devil_laugh'
elseif ran == 3 then
sound = 'dying'
elseif ran == 4 then
sound = 'laugh'
elseif ran == 5 then
sound = 'penny'
elseif ran == 6 then
sound = 'see'
end
SendNUIMessage({type = 'playSound', name = sound})
SetNuiFocus(false, false)
SendNUIMessage({type = sound})
end
AddExplosion(coords.x, coords.y, coords.z, 'EXPLOSION_GRENADE', 15, 1, 0, 1)
SetEntityHealth(ped, 101)
SetPedToRagdoll(ped, 5000, 5000, 0, 0, 0, 0)
if Config.EnableJumpscare then
Citizen.Wait(5500)
SendNUIMessage({type = 'closeAll'})
end
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(200)
ped = PlayerPedId()
coords = GetEntityCoords(ped)
end
end)
function GetClosestObjectHere(model, coords)
return GetClosestEntityHere(GetGamePool('CObject'), false, coords, model)
end
function GetClosestEntityHere(entities, isPlayerEntities, coords, modelFilter)
local closestEntity, closestEntityDistance, filteredEntities = -1, -1, nil
if coords then
coords = vector3(coords.x, coords.y, coords.z)
else
local playerPed = PlayerPedId()
coords = GetEntityCoords(playerPed)
end
if modelFilter then
filteredEntities = {}
for k, entity in pairs(entities) do
if GetHashKey(modelFilter) == GetEntityModel(entity) then
filteredEntities[#filteredEntities + 1] = entity
end
end
end
for k, entity in pairs(filteredEntities or entities) do
local distance = #(coords - GetEntityCoords(entity))
if closestEntityDistance == -1 or distance < closestEntityDistance then
closestEntity, closestEntityDistance = isPlayerEntities and k or entity, distance
end
end
return closestEntity, closestEntityDistance
end
function DrawText3Ds(coords, text)
x,y,z = table.unpack(coords)
SetTextScale(0.35, 0.35)
SetTextFont(4)
SetTextProportional(1)
SetTextColour(255, 255, 255, 215)
SetTextEntry("STRING")
SetTextCentre(true)
AddTextComponentString(text)
SetDrawOrigin(x,y,z, 0)
DrawText(0.0, 0.0)
local factor = (string.len(text)) / 370
DrawRect(0.0, 0.0+0.0125, 0.017+ factor, 0.03, 0, 0, 0, 75)
ClearDrawOrigin()
end
function debugprint(...)
if Config.Debug then
local data = {...}
local str = ""
for i = 1, #data do
if type(data[i]) == "table" then
str = str .. json.encode(data[i])
elseif type(data[i]) ~= "string" then
str = str .. tostring(data[i])
else
str = str .. data[i]
end
if i ~= #data then
str = str .. " "
end
end
print("^6[coachHalloween] ^3[Debug]^0: " .. str)
end
end