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FV_SAVHandlerScript.psc
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FV_SAVHandlerScript.psc
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Scriptname FV_SAVHandlerScript extends Quest Conditional
ActorValue Property FV_HasHadNukaAcid Auto
FV_ConsumptionRegistryScript Property FV_ConsumptionRegistry Auto
FollowersScript Property Followers Auto
ReferenceAlias Property CompanionAlias Auto
ReferenceAlias Property CompanionPrey Auto
ReferenceAlias Property PlayerPrey Auto
;Topic Property VM_SAV_PlayerSwallow_Scene Auto
;Topic Property VM_SAV_CompanionSwallow_Scene Auto
;Topic Property VM_SAV_CompanionDigest_Scene Auto
Keyword Property ActorTypeAnimal Auto
Keyword Property ActorTypeCreature Auto
Keyword Property ActorTypeDeathclaw Auto
Keyword Property ActorTypeTurret Auto
Keyword Property FV_SAV_PlayerSwallowBN_Topic Auto
Keyword Property FV_SAV_PlayerSwallowAN_Topic Auto
Keyword Property FV_SAV_PlayerDigestBN_Topic Auto
Keyword Property FV_SAV_PlayerDigestAN_Topic Auto
Keyword Property FV_SAV_CompanionSwallow_Topic Auto
Keyword Property FV_SAV_CompanionDigest_Topic Auto
GlobalVariable Property FV_SkipPercentage Auto
GlobalVariable Property FV_SAV_General Auto
GlobalVariable Property FV_SAV_Timer_CompanionDigest Auto
GlobalVariable Property FV_SAV_Timer_CompanionSwallow Auto
GlobalVariable Property FV_SAV_Timer_PlayerDigest Auto
GlobalVariable Property FV_SAV_Timer_PlayerSwallow Auto
Struct EncDefinition
keyword LocEncKeyword
;{Holds LocType Keywords}
faction Associated_Faction
;{Holds Factions that correspond to LocEncKeywords}
globalvariable LocEncGlobal
;{Holds Globals used as "enums" in dialogue conditions}
EndStruct
EncDefinition[] property EncDefinitions const auto
{Holds definitions for a Location Encounter Type - keyword on locations, a faction associated with that keyword, and an associated Global used in dialogue conditions}
Actor Companion = NONE
Int iTimerID_SAV_PlayerSwallow = 0
Int iTimerID_SAV_CompanionSwallow = 1
Int iTimerID_SAV_CompanionDigest = 2
Int iTimerID_SAV_PlayerDigest = 3
int iForceGeneralComments = 999
Float SAV_PlayerSwallow = -1.0 conditional
Float SAV_PlayerDigest = -1.0 conditional
Float SAV_CompanionSwallow = -1.0 conditional
Float SAV_CompanionDigest = -1.0 conditional
Bool CommentBlock_SAV_PlayerSwallow = false conditional
Bool CommentBlock_SAV_PlayerDigest = false conditional
Bool CommentBlock_SAV_CompanionSwallow = false conditional
Bool CommentBlock_SAV_CompanionDigest = false conditional
Int DigestEventStart = 3
Event OnInit()
Companion = CompanionAlias.GetActorRef()
EventRegistration()
EndEvent
Function EventRegistration()
;grabbed wholesale form thicc. Delete events not needed
RegisterForCustomEvent(FV_ConsumptionRegistry, "OnSwallow")
;RegisterForCustomEvent(FV_ConsumptionRegistry, "OnVomit")
RegisterForCustomEvent(FV_ConsumptionRegistry, "OnDigest")
;RegisterForCustomEvent(Followers, "CompanionChange")
EndFunction
EncDefinition Function GetEncDefinition(keyword KeywordToFind = None, location LocationToCheck = None, Faction FactionToCheck = None, Actor PreyToCheck = None)
;finds the first matching item
int i = 0
while (i < EncDefinitions.length)
if KeywordToFind && EncDefinitions[i].LocEncKeyword == KeywordToFind
RETURN EncDefinitions[i]
endif
if LocationToCheck && LocationToCheck.HasKeyword(EncDefinitions[i].LocEncKeyword)
RETURN EncDefinitions[i]
endif
if FactionToCheck && EncDefinitions[i].Associated_Faction == FactionToCheck
RETURN EncDefinitions[i]
endif
if PreyToCheck && PreyToCheck.IsInFaction(EncDefinitions[i].Associated_Faction)
RETURN EncDefinitions[i]
endif
i += 1
endwhile
return NONE
EndFunction
Event FV_ConsumptionRegistryScript.OnDigest(FV_ConsumptionRegistryScript akSend, Var[] akArgs)
If(CompanionAlias.GetActorRef() == NONE || CompanionAlias.GetActorRef().HasKeyword(ActorTypeCreature) || CompanionAlias.GetActorRef().HasKeyword(ActorTypeAnimal))
FV_ConsumptionRegistry.trace(self, "SAVHandler reports companion is a Creature or a None form. Skipping dialogue event.")
Else
Int EventType = akArgs[1] as Int
If(EventType == DigestEventStart && CompanionAlias != NONE)
Actor PredToCheck = akArgs[0] as Actor
Actor PreyToCheck = akArgs[2] as Actor
Companion = CompanionAlias.GetActorRef()
FV_ConsumptionRegistry.trace(self, " SAV: Received OnDigest event. PredToCheck: " + PredToCheck + "; PreyToCheck: " + PreyToCheck)
If(Companion != NONE)
int chanceToSkip = Utility.randomint()
If(!Companion.IsTalking() && !PreyToCheck.HasKeyword(ActorTypeTurret) && (PreyToCheck.HasKeyword(ActorTypeDeathclaw) || chanceToSkip > FV_SkipPercentage.GetValue() as int))
If(PredToCheck == Companion)
CompanionPrey.ForceRefTo(PreyToCheck)
SetSAV_CompanionDigest(PreyToCheck)
ElseIf(PredToCheck == Game.GetPlayer())
PlayerPrey.ForceRefTo(PreyToCheck)
SetSAV_PlayerDigest(PreyToCheck)
EndIf
EndIf
EndIf
EndIf
EndIf
EndEvent
Event FV_ConsumptionRegistryScript.OnSwallow(FV_ConsumptionRegistryScript akSender, Var[] akArgs)
;debug.notification("received swallow event")
If(CompanionAlias.GetActorRef() == NONE || CompanionAlias.GetActorRef().HasKeyword(ActorTypeCreature) || CompanionAlias.GetActorRef().HasKeyword(ActorTypeAnimal))
FV_ConsumptionRegistry.trace(self, "SAVHandler reports companion is a Creature or a None form. Skipping dialogue event.")
Else
int chanceToSkip = Utility.randomint()
Actor PredToCheck = akArgs[0] as Actor
Bool isLethal = akArgs[1] as Bool
Actor PreyToCheck = akArgs[2] as Actor
FV_ConsumptionRegistry.trace(self, " SAV: Received OnSwallow event. PredToCheck: " + PredToCheck + "; IsLethal: " + isLethal + "; PreyToCheck: " + PreyToCheck)
Companion = CompanionAlias.GetActorRef()
If(Companion != NONE)
If(!Companion.IsTalking() && !PreyToCheck.HasKeyword(ActorTypeTurret) && !PreyToCheck.IsDead() && (PreyToCheck.HasKeyword(ActorTypeDeathclaw) || chanceToSkip > FV_SkipPercentage.GetValue() as int))
If(PredToCheck == Game.GetPlayer())
PlayerPrey.ForceRefTo(PreyToCheck)
SetSAV_PlayerSwallow(PreyToCheck)
ElseIf(PredToCheck == Companion)
CompanionPrey.ForceRefTo(PreyToCheck)
SetSAV_CompanionSwallow(PreyToCheck)
EndIf
EndIf
EndIf
EndIf
EndEvent
Event OnTimerGameTime(Int aiTimerID)
If(aiTimerID == iTimerID_SAV_PlayerSwallow)
ClearSAV_PlayerSwallow()
PlayerPrey.Clear()
;debug.notification("Cleared player swallow variables")
ElseIf(aiTimerID == iTimerID_SAV_PlayerDigest)
ClearSAV_PlayerDigest()
PlayerPrey.Clear()
;debug.notification("Cleared player digest variables")
ElseIf(aiTimerID == iTimerID_SAV_CompanionSwallow)
ClearSAV_CompanionSwallow()
CompanionPrey.Clear()
;debug.notification("Cleared companion swallow variables")
ElseIf(aiTimerID == iTimerID_SAV_CompanionDigest)
ClearSAV_CompanionDigest()
CompanionPrey.Clear()
;debug.notification("Cleared companion digest variables")
EndIf
EndEvent
Function ClearSAV_PlayerSwallow()
SAV_PlayerSwallow = -1.0
CommentBlock_SAV_PlayerSwallow = false
EndFunction
Function ClearSAV_PlayerDigest()
SAV_PlayerDigest = -1.0
CommentBlock_SAV_PlayerDigest = false
EndFunction
Function ClearSAV_CompanionSwallow()
SAV_CompanionSwallow = -1.0
CommentBlock_SAV_CompanionSwallow = false
EndFunction
Function ClearSAV_CompanionDigest()
SAV_CompanionDigest = -1.0
CommentBlock_SAV_CompanionDigest = false
EndFunction
Function SetSAV_PlayerSwallow(Actor PreyToCheck = NONE)
;clear timer and variables to make sure deathclaws always fire with no interruption
If(PreyToCheck != NONE && PreyToCheck.HasKeyword(ActorTypeDeathclaw) && CommentBlock_SAV_PlayerSwallow)
;Cancel timer to prevent alias clearing
CancelTimerGameTime(iTimerID_SAV_PlayerSwallow)
ClearSAV_PlayerSwallow()
EndIf
If(PreyToCheck != NONE && !CommentBlock_SAV_PlayerSwallow)
EncDefinition FoundEncDefinition = GetEncDefinition(PreyToCheck = PreyToCheck)
If(FoundEncDefinition != NONE)
SAV_PlayerSwallow = FoundEncDefinition.LocEncGlobal.value
;debug.notification("SAV_PlayerSwallow: " + SAV_PlayerSwallow)
Else
SAV_PlayerSwallow = FV_SAV_General.value
EndIf
;debug.notification("Sending say event to companion")
If(CompanionAlias != NONE)
If(CompanionAlias.GetActorRef().GetValue(FV_HasHadNukaAcid)==0)
CompanionAlias.GetActorRef().SayCustom(FV_SAV_PlayerSwallowBN_Topic)
Else
CompanionAlias.GetActorRef().SayCustom(FV_SAV_PlayerSwallowAN_Topic)
EndIf
CommentBlock_SAV_PlayerSwallow = true
StartTimerGameTime(FV_SAV_Timer_PlayerSwallow.GetValue(), iTimerID_SAV_PlayerSwallow)
EndIF
EndIf
EndFunction
Function SetSAV_PlayerDigest(Actor PreyToCheck = NONE)
;clear timer and variables to make sure deathclaws always fire with no interruption
If(PreyToCheck != NONE && PreyToCheck.HasKeyword(ActorTypeDeathclaw) && CommentBlock_SAV_PlayerDigest)
;Cancel timer to prevent alias clearing
CancelTimerGameTime(iTimerID_SAV_PlayerDigest)
ClearSAV_PlayerDigest()
EndIf
If(PreyToCheck != NONE && !CommentBlock_SAV_PlayerDigest)
EncDefinition FoundEncDefinition = GetEncDefinition(PreyToCheck = PreyToCheck)
If(FoundEncDefinition != NONE)
SAV_PlayerDigest = FoundEncDefinition.LocEncGlobal.value
;debug.notification("SAV_PlayerDigest: " + SAV_PlayerDigest)
Else
SAV_PlayerDigest = FV_SAV_General.value
EndIf
;debug.notification("Sending say event to companion")
If(CompanionAlias != NONE)
If(CompanionAlias.GetActorRef().GetValue(FV_HasHadNukaAcid)==0)
CompanionAlias.GetActorRef().SayCustom(FV_SAV_PlayerDigestBN_Topic)
Else
CompanionAlias.GetActorRef().SayCustom(FV_SAV_PlayerDigestAN_Topic)
EndIf
CommentBlock_SAV_PlayerDigest = true
StartTimerGameTime(FV_SAV_Timer_PlayerDigest.GetValue(), iTimerID_SAV_PlayerDigest)
EndIF
EndIf
EndFunction
Function SetSAV_CompanionSwallow(Actor PreyToCheck = NONE)
;clear timer and variables to make sure deathclaws always fire with no interruption
If(PreyToCheck != NONE && PreyToCheck.HasKeyword(ActorTypeDeathclaw) && CommentBlock_SAV_CompanionSwallow)
;Cancel timer to prevent alias clearing
CancelTimerGameTime(iTimerID_SAV_CompanionSwallow)
ClearSAV_CompanionSwallow()
EndIf
If(PreyToCheck != NONE && !CommentBlock_SAV_CompanionSwallow)
EncDefinition FoundEncDefinition = GetEncDefinition(PreyToCheck = PreyToCheck)
If(FoundEncDefinition != NONE)
SAV_CompanionSwallow = FoundEncDefinition.LocEncGlobal.value
;debug.notification("SAV_CompanionSwallow: " + SAV_CompanionSwallow)
Else
SAV_CompanionSwallow = FV_SAV_General.value
EndIf
If(CompanionAlias != NONE)
CompanionAlias.GetActorRef().SayCustom(FV_SAV_CompanionSwallow_Topic)
CommentBlock_SAV_CompanionSwallow = true
StartTimerGameTime(FV_SAV_Timer_CompanionSwallow.GetValue(), iTimerID_SAV_CompanionSwallow)
EndIf
EndIf
EndFunction
Function SetSAV_CompanionDigest(Actor PreyToCheck = NONE)
;clear timer and variables to make sure deathclaws always fire with no interruption
If(PreyToCheck != NONE && PreyToCheck.HasKeyword(ActorTypeDeathclaw) && CommentBlock_SAV_CompanionDigest)
;Cancel timer to prevent alias clearing
CancelTimerGameTime(iTimerID_SAV_CompanionDigest)
ClearSAV_CompanionDigest()
EndIf
If(PreyToCheck != NONE && !CommentBlock_SAV_CompanionDigest)
EncDefinition FoundEncDefinition = GetEncDefinition(PreyToCheck = PreyToCheck)
If(FoundEncDefinition != NONE)
SAV_CompanionDigest = FoundEncDefinition.LocEncGlobal.value
;debug.notification("SAV_CompanionDigest: " + SAV_CompanionDigest)
Else
SAV_CompanionDigest = FV_SAV_General.value
EndIf
If(CompanionAlias != NONE)
CompanionAlias.GetActorRef().SayCustom(FV_SAV_CompanionDigest_Topic)
CommentBlock_SAV_CompanionDigest = true
StartTimerGameTime(FV_SAV_Timer_CompanionDigest.GetValue(), iTimerID_SAV_CompanionDigest)
EndIf
EndIf
EndFunction
Function ResetSAVSystem()
CancelTimerGameTime(iTimerID_SAV_PlayerSwallow)
CancelTimerGameTime(iTimerID_SAV_PlayerDigest)
CancelTimerGameTime(iTimerID_SAV_CompanionSwallow)
CancelTimerGameTime(iTimerID_SAV_CompanionDigest)
ClearSAV_PlayerSwallow()
ClearSAV_PlayerDigest()
ClearSAV_CompanionSwallow()
ClearSAV_CompanionDigest()
PlayerPrey.Clear()
CompanionPrey.Clear()
debug.messagebox("Reset SAV System.")
EndFunction