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FV_FalloutVoreMCMScript.psc
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FV_FalloutVoreMCMScript.psc
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Scriptname FV_FalloutVoreMCMScript extends Quest
ReferenceAlias Property CurrentCompanion Auto Const
Group ActorValues
;ActorValue Property FV_BellyCapacity Auto
ActorValue Property FV_VoreLevel Auto
ActorValue Property Strength Auto
ActorValue Property Perception Auto
ActorValue Property Endurance Auto
ActorValue Property Charisma Auto
ActorValue Property Intelligence Auto
ActorValue Property Agility Auto
ActorValue Property Luck Auto
ActorValue Property FV_HasHadNukaAcid Auto
ActorValue Property FV_PredLevel Auto
ActorValue Property FV_SwallowStrength Auto
EndGroup
Group Globals
GlobalVariable Property FV_PlayerNeedsNuka Auto
GlobalVariable Property FV_ClothesripChance Auto
GlobalVariable Property FV_ColdSteelEnabled Auto
GlobalVariable Property FV_HudDebugEnabled Auto
GlobalVariable Property FV_ManualDigestBool Auto
GlobalVariable Property FV_ManualPreyContext Auto
GlobalVariable Property FV_MaxCapacity Auto
GlobalVariable Property FV_PerkPoints Auto
GlobalVariable Property FV_ScatBool Auto
GlobalVariable Property FV_GrowlBool Auto
GlobalVariable Property FV_ScatEnabled Auto
GlobalVariable Property FV_StruggleControlType Auto
;GlobalVariable Property FV_StatBool Auto
GlobalVariable Property FV_TwoPreyEnabled Auto
GlobalVariable Property FV_VomitBool Auto
GlobalVariable Property FV_VoreCoreToggle Auto
GlobalVariable Property FV_FemaleVoreEnabled Auto
GlobalVariable Property FV_MaleVoreEnabled Auto
GlobalVariable Property FV_VoreRaiderEnabled Auto
GlobalVariable Property FV_VoreRoyaltyEnabled Auto
EndGroup
Group Perks
Perk Property FV_ContextVorePerk Auto
EndGroup
Group Potions
;Potion Property CompanionScatPotion Auto
Potion Property FV_DigestPotion Auto
Potion Property FV_RegurgitatePotion Auto
Potion Property FV_ScatPotion Auto
;Potion Property FV_VoreStatPotion Auto
Potion Property FV_ContextPreyPotion Auto
Potion Property FV_EvoPredatorBasicInjector Auto
Potion Property FV_PrimeGrowl Auto
EndGroup
Group Scripts
FV_ConsumptionRegistryScript Property FV_ConsumptionRegistry Auto
FV_LevelUpManagerScript Property FV_LevelUpManager Auto
FV_VoreHudScript Property FV_VoreHud Auto
Hardcore:FV_VoreSurvival Property HC_VoreManager const auto mandatory
EndGroup
Float fCameraVomitMin = 100.0
Float fCameraSwallowMin = 10.0
String sModName = "FalloutVore"
Bool Property bClothesripChance Auto Hidden
Bool Property bFOVoreEnabled Auto Hidden
Bool Property bContextVore Auto Hidden
;Bool Property bControlGroup5 Auto Hidden
Bool Property bControlGroup6 Auto Hidden
Bool Property bCrouchToShit Auto Hidden
Int Property iScatType = 0 Auto Hidden
Actor PlayerRef
Bool Update301 = false
Event OnInit()
PlayerRef = Game.GetPlayer()
RegisterForRemoteEvent(Game.GetPlayer(), "OnPlayerLoadGame")
EventRegistration()
SyncProperties()
EnableOnStart()
RestoreCameraProperties()
Update301 = true
EndEvent
Event Actor.OnPlayerLoadGame(Actor akSender)
EventRegistration()
SyncProperties()
If(!Update301)
If(FV_LevelUpManager == NONE)
FV_LevelUpManager = Game.GetFormFromFile(0x0001101A, "FalloutVore.esp") as FV_LevelUpManagerScript
EndIf
Update301 = true
EndIf
;RestoreCameraProperties()
EndEvent
Function EnableOnStart()
bClothesripChance = MCM.GetModSettingBool(sModName, "bClothesRipEnabledOnStart:FalloutVoreMain")
If(bClothesripChance)
FV_ClothesripChance.SetValue(50)
FV_ConsumptionRegistry.trace(self, "Clothes ripping turned on")
Else
FV_ClothesripChance.SetValue(0)
FV_ConsumptionRegistry.trace(self, "Clothes ripping turned off")
EndIf
FV_ScatEnabled.SetValue(MCM.GetModSettingBool(sModName, "bScatEnabledOnStart:FalloutVoreMain") as float)
FV_FemaleVoreEnabled.SetValue(MCM.GetModSettingBool(sModName, "bFemaleVoreEnabledOnStart:FalloutVoreMain") as float)
FV_MaleVoreEnabled.SetValue(MCM.GetModSettingBool(sModName, "bMaleVoreEnabledOnStart:FalloutVoreMain") as float)
FV_ColdSteelEnabled.SetValue(MCM.GetModSettingBool(sModName, "bColdsteelEnabledOnStart:FalloutVoreMain") as float)
FV_VoreRaiderEnabled.SetValue(MCM.GetModSettingBool(sModName, "bVoreRaiderEnabledOnStart:FalloutVoreMain") as float)
FV_VoreRoyaltyEnabled.SetValue(MCM.GetModSettingBool(sModName, "bVoreRoyaltyEnabledOnStart:FalloutVoreMain") as float)
EndFunction
Function ResetCamera()
RestoreCameraProperties()
MCM.RefreshMenu()
EndFunction
Function RestoreCameraProperties()
Float CameraDistanceSwallow = MCM.GetModSettingFloat(sModName, "fCameraDistanceSwallow:FalloutVoreMain")
Float CameraDistanceVomit = MCM.GetModSettingFloat(sModName, "fCameraDistanceVomit:FalloutVoreMain")
FV_ConsumptionRegistry.UpdateCameraSwallowDistance(CameraDistanceSwallow)
FV_ConsumptionRegistry.UpdateCameraVomitDistance(CameraDistanceVomit)
EndFunction
Function EventRegistration()
RegisterForExternalEvent("OnMCMSettingChange|FalloutVore", "OnMCMSettingChange")
RegisterForExternalEvent("OnMCMOpen", "OnMCMOpen")
debug.trace("MCM for FOVore settings registered")
EndFunction
Function LevelUpPlayer()
FV_LevelUpManager.LevelUpPlayer_int()
debug.messagebox("One level has been added to your vore level.")
EndFunction
Function LevelUpCompanion()
If(currentCompanion != NONE && Game.GetPlayer().GetValue(FV_HasHadNukaAcid) == 0)
FV_LevelUpManager.LevelUpNPC(currentCompanion.GetActorRef(), 1)
debug.messagebox("One level has been added to your companion's vore level.")
ElseIf(Game.GetPlayer().GetValue(FV_HasHadNukaAcid) == 1)
debug.messagebox("You are a pred. Level up yourself to level up your companions.")
ElseIf(currentCompanion == NONE)
debug.messagebox("You do not have an active companion.")
EndIf
EndFunction
Event Actor.OnEnterSneaking(Actor akSender)
If(bCrouchToShit)
PlayerRef.EquipItem(FV_ScatPotion, true, true)
EndIf
EndEvent
Function SyncProperties()
If(FV_ClothesripChance.GetValue() == 50)
bClothesripChance = true
EndIf
If(FV_PlayerNeedsNuka.GetValue()==0)
bFOVoreEnabled = true
Else
bFOVoreEnabled = false
EndIf
EndFunction
Function OnMCMOpen()
SyncProperties()
MCM.RefreshMenu()
EndFunction
Function CallScat()
FV_ScatBool.SetValue(1)
PlayerRef.EquipItem(FV_ScatPotion, true, true)
EndFunction
Function Regurgitate()
FV_VomitBool.SetValue(1)
PlayerRef.EquipItem(FV_RegurgitatePotion, true, true)
EndFunction
Function CallDigest()
FV_ManualDigestBool.SetValue(1)
PlayerRef.EquipItem(FV_DigestPotion, true, true)
EndFunction
Function CallContext()
FV_ManualPreyContext.SetValue(1)
PlayerRef.EquipItem(FV_ContextPreyPotion, true, true)
EndFunction
Function CallGrowl()
FV_GrowlBool.SetValue(1)
PlayerRef.EquipItem(FV_PrimeGrowl, true, true)
EndFunction
Function OnMCMSettingChange(string modName, string id)
If(modName == sModName)
FV_ConsumptionRegistry.trace(self, "FOVore MCM received update setting")
;If(id == "FOVoreEnable" && FV_PlayerNeedsNuka.GetValue() == 1)
; debug.messagebox("Experiment Activated")
; FV_PlayerNeedsNuka.SetValue(0)
; StartModSpell.Cast(Game.GetPlayer())
;bControlGroup5 = false
;bControlGroup6 = true
; MCM.RefreshMenu()
;EndIf
If(id == "ClothingToggle")
If(bClothesripChance)
FV_ClothesripChance.SetValue(50)
FV_ConsumptionRegistry.trace(self, "Clothes ripping turned on")
Else
FV_ClothesripChance.SetValue(0)
FV_ConsumptionRegistry.trace(self, "Clothes ripping turned off")
EndIf
ElseIf(id == "ContextVore")
;If(bContextVore)
If(!Game.GetPlayer().HasPerk(FV_ContextVorePerk))
Game.GetPlayer().Addperk(FV_ContextVorePerk)
EndIf
ElseIf(id == "ActivatePlayerPred")
ElseIf(id=="VoreSurvival")
If(FV_VoreCoreToggle.GetValue()==1)
HC_VoreManager.StartupHardcore()
ElseIf(FV_VoreCoreToggle.GetValue()==0)
HC_VoreManager.ShutdownHardcore()
EndIf
ElseIf(id=="CrouchScatToggle")
If(bCrouchToShit)
RegisterForRemoteEvent(PlayerRef, "OnEnterSneaking")
ElseIf(!bCrouchToShit)
UnregisterForRemoteEvent(PlayerRef, "OnEnterSneaking")
EndIf
ElseIf(id == "CameraSettingChange")
If FV_ConsumptionRegistry.fCameraDistanceSwallow < fCameraSwallowMin
FV_ConsumptionRegistry.UpdateCameraSwallowDistance(fCameraSwallowMin)
MCM.RefreshMenu()
EndIf
If FV_ConsumptionRegistry.fCameraDistanceVomit < fCameraVomitMin
FV_ConsumptionRegistry.UpdateCameraVomitDistance(fCameraVomitMin)
MCM.RefreshMenu()
EndIf
ElseIf(id == "HudDebugToggle")
FV_VoreHud.HudDebugToggle(FV_HudDebugEnabled.GetValue() as int)
ElseIf(id == "UpdateStruggleType")
FV_VoreHud.UpdateStruggleControlType(FV_StruggleControlType.GetValue() as int)
EndIf
EndIf
EndFunction
Function MakePlayerPred()
If(PlayerRef.GetValue(FV_HasHadNukaAcid) == 0)
PlayerRef.SetValue(FV_HasHadNukaAcid, 1)
PlayerRef.SetValue(FV_SwallowStrength, 25)
PlayerRef.ModValue(FV_PredLevel, 1)
PlayerRef.EquipItem(FV_EvoPredatorBasicInjector, abSilent = true)
FV_PlayerNeedsNuka.SetValue(0)
MCM.RefreshMenu()
FV_ConsumptionRegistry.MakePlayerPred()
EndIf
EndFunction