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pixelmap.py
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pixelmap.py
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import numpy as np
import matplotlib.pyplot as plt
import pygame
import Viewer
class Pixelmap:
wall = 1
def __init__(self, width: int, heigth: int, scale_factor: int):
self.width = width
self.heigth = heigth
self.scale_factor = scale_factor
self.numpy_array = np.zeros((heigth, width))
self.numpy_pixel_array = np.zeros((self.heigth * self.scale_factor, self.width * self.scale_factor))
self.set_border()
def set_border(self):
for i in range(self.heigth):
self.numpy_array[i, 0] = Pixelmap.wall
for j in range(self.width):
self.numpy_array[0, j] = Pixelmap.wall
for i in range(self.heigth):
self.numpy_array[i, self.width - 1] = Pixelmap.wall
for j in range(self.width):
self.numpy_array[self.heigth - 1, j] = Pixelmap.wall
def set_obstacle(self, obstacle: np.array, location: (int, int)):
for i in range(len(obstacle)):
for j in range(len(obstacle[0])):
self.numpy_array[i + location[0], j + location[1]] = obstacle[i, j]
def pixel_array_to_screen_pixel_array(self):
self.numpy_pixel_array = np.zeros((self.heigth * self.scale_factor, self.width * self.scale_factor))
for i in range(self.heigth):
for j in range(self.width):
for k in range(self.scale_factor):
for l in range(self.scale_factor):
self.numpy_pixel_array[i * self.scale_factor + k, j * self.scale_factor + l] = self.numpy_array[
i, j]
def show_pixelmap(self):
plt.imshow(self.numpy_array.T)
plt.show()