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node_3d.gd
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node_3d.gd
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extends Node3D
func _ready() -> void:
DirAccess.make_dir_recursive_absolute("user://tutorials/3d/img")
%NoAALabel.text = "Scale 1.0 (Native)"
%AASubViewport.scaling_3d_mode = Viewport.SCALING_3D_MODE_BILINEAR
%AASubViewport.scaling_3d_scale = 0.5
%AALabel.text = "Bilinear Scale 0.5"
await RenderingServer.frame_post_draw
get_viewport().get_texture().get_image().save_png("user://tutorials/3d/img/resolution_scaling_bilinear_0.5.png")
%AASubViewport.scaling_3d_mode = Viewport.SCALING_3D_MODE_FSR
%AALabel.text = "FSR1 Scale 0.5"
await RenderingServer.frame_post_draw
get_viewport().get_texture().get_image().save_png("user://tutorials/3d/img/resolution_scaling_fsr1_0.5.png")
%AASubViewport.scaling_3d_mode = Viewport.SCALING_3D_MODE_FSR2
%AALabel.text = "FSR2 Scale 0.5"
for i in 32:
# Wait for FSR2's temporal antialiasing to fully converge (32 frames in Performance mode).
await RenderingServer.frame_post_draw
get_viewport().get_texture().get_image().save_png("user://tutorials/3d/img/resolution_scaling_fsr2_0.5.png")
%NoAASubViewport.msaa_3d = Viewport.MSAA_4X
%NoAALabel.text = "Scale 1.0 (Native)\n4× MSAA"
%AASubViewport.scaling_3d_mode = Viewport.SCALING_3D_MODE_BILINEAR
%AASubViewport.msaa_3d = Viewport.MSAA_4X
%AALabel.text = "Bilinear Scale 0.5\n4× MSAA"
await RenderingServer.frame_post_draw
get_viewport().get_texture().get_image().save_png("user://tutorials/3d/img/resolution_scaling_bilinear_msaa_4x_0.5.png")
%AASubViewport.scaling_3d_mode = Viewport.SCALING_3D_MODE_FSR
%AALabel.text = "FSR1 Scale 0.5\n4× MSAA"
await RenderingServer.frame_post_draw
get_viewport().get_texture().get_image().save_png("user://tutorials/3d/img/resolution_scaling_fsr1_msaa_4x_0.5.png")
%AASubViewport.scaling_3d_mode = Viewport.SCALING_3D_MODE_FSR2
%AALabel.text = "FSR2 Scale 0.5\n4× MSAA"
for i in 32:
# Wait for FSR2's temporal antialiasing to fully converge (32 frames in Performance mode).
await RenderingServer.frame_post_draw
get_viewport().get_texture().get_image().save_png("user://tutorials/3d/img/resolution_scaling_fsr2_msaa_4x_0.5.png")
%NoAASubViewport.msaa_3d = Viewport.MSAA_DISABLED
%NoAALabel.text = "No antialiasing"
%AASubViewport.msaa_3d = Viewport.MSAA_DISABLED
%AASubViewport.scaling_3d_mode = Viewport.SCALING_3D_MODE_BILINEAR
%AASubViewport.scaling_3d_scale = 1.0
%AASubViewport.msaa_3d = Viewport.MSAA_2X
%AALabel.text = "2× MSAA"
await RenderingServer.frame_post_draw
get_viewport().get_texture().get_image().save_png("user://tutorials/3d/img/antialiasing_msaa_2x.png")
%AASubViewport.msaa_3d = Viewport.MSAA_4X
%AALabel.text = "4× MSAA"
await RenderingServer.frame_post_draw
get_viewport().get_texture().get_image().save_png("user://tutorials/3d/img/antialiasing_msaa_4x.png")
%AASubViewport.msaa_3d = Viewport.MSAA_8X
%AALabel.text = "8× MSAA"
await RenderingServer.frame_post_draw
get_viewport().get_texture().get_image().save_png("user://tutorials/3d/img/antialiasing_msaa_8x.png")
%AASubViewport.msaa_3d = Viewport.MSAA_DISABLED
%AASubViewport.screen_space_aa = Viewport.SCREEN_SPACE_AA_FXAA
%AALabel.text = "FXAA"
await RenderingServer.frame_post_draw
get_viewport().get_texture().get_image().save_png("user://tutorials/3d/img/antialiasing_fxaa.png")
%AASubViewport.screen_space_aa = Viewport.SCREEN_SPACE_AA_DISABLED
%AASubViewport.use_taa = true
%AALabel.text = "Temporal AA"
for i in 30:
# Wait for TAA to fully converge.
await RenderingServer.frame_post_draw
get_viewport().get_texture().get_image().save_png("user://tutorials/3d/img/antialiasing_taa.png")
%AASubViewport.use_taa = false
%AASubViewport.scaling_3d_mode = Viewport.SCALING_3D_MODE_FSR2
# Disable FSR2 sharpening for a fairer comparison with native TAA.
%AASubViewport.fsr_sharpness = 2.0
%AALabel.text = "FSR2 Native"
for i in 30:
# Wait for FSR2's temporal antialiasing to fully converge.
await RenderingServer.frame_post_draw
get_viewport().get_texture().get_image().save_png("user://tutorials/3d/img/antialiasing_fsr2_native.png")
%AASubViewport.scaling_3d_mode = Viewport.SCALING_3D_MODE_BILINEAR
%AASubViewport.fsr_sharpness = 0.2
%AASubViewport.scaling_3d_scale = 1.5
%AALabel.text = "2.25× SSAA"
await RenderingServer.frame_post_draw
get_viewport().get_texture().get_image().save_png("user://tutorials/3d/img/antialiasing_ssaa_2.25x.png")
%AASubViewport.scaling_3d_scale = 2.0
%AALabel.text = "4× SSAA"
await RenderingServer.frame_post_draw
get_viewport().get_texture().get_image().save_png("user://tutorials/3d/img/antialiasing_ssaa_4x.png")
OS.shell_open(ProjectSettings.globalize_path("user://tutorials/3d/img"))
get_tree().quit()