Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

NME Texture block does not respond to transformed UV #10176

Closed
syntheticmagus opened this issue Apr 12, 2021 · 0 comments · Fixed by #10189
Closed

NME Texture block does not respond to transformed UV #10176

syntheticmagus opened this issue Apr 12, 2021 · 0 comments · Fixed by #10189
Assignees
Labels
bug in progress Someone is currently working on this issue

Comments

@syntheticmagus
Copy link
Contributor

Repro

Screenshots
If applicable, add screenshots to help explain your problem.

Desktop (please complete the following information):

  • OS: Windows 10
  • Edge (Chromium-based)
  • 89.0.774.75

Additional context
Issue first raised here: https://forum.babylonjs.com/t/deformation-of-ground-mesh-via-node-material-editor-not-updating/19865
Modifying the shader in Spector to use transformedUV seems to result in correct behavior, and it looks like this change could be made around line 325 of TextureBlock.ts, but I'm not sure if that's the right solution or might have unintended consequences in other shaders.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug in progress Someone is currently working on this issue
Projects
None yet
Development

Successfully merging a pull request may close this issue.

2 participants