You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Expected result: Vertex ridges should travel with texture highlights as UV changes
Current result: Vertex ridges remain stationary while texture highlights appear to move
Screenshots
If applicable, add screenshots to help explain your problem.
Desktop (please complete the following information):
OS: Windows 10
Edge (Chromium-based)
89.0.774.75
Additional context
Issue first raised here: https://forum.babylonjs.com/t/deformation-of-ground-mesh-via-node-material-editor-not-updating/19865
Modifying the shader in Spector to use transformedUV seems to result in correct behavior, and it looks like this change could be made around line 325 of TextureBlock.ts, but I'm not sure if that's the right solution or might have unintended consequences in other shaders.
The text was updated successfully, but these errors were encountered:
Repro
Screenshots
If applicable, add screenshots to help explain your problem.
Desktop (please complete the following information):
Additional context
Issue first raised here: https://forum.babylonjs.com/t/deformation-of-ground-mesh-via-node-material-editor-not-updating/19865
Modifying the shader in Spector to use
transformedUV
seems to result in correct behavior, and it looks like this change could be made around line 325 of TextureBlock.ts, but I'm not sure if that's the right solution or might have unintended consequences in other shaders.The text was updated successfully, but these errors were encountered: