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Unexpected teleportation when using switch unit #330

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Kexanone opened this issue Jun 29, 2018 · 2 comments · Fixed by #337
Closed

Unexpected teleportation when using switch unit #330

Kexanone opened this issue Jun 29, 2018 · 2 comments · Fixed by #337
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bug Issue that is not working as intended. priority/medium Issue or PR that impacts some portions of the user base and should be resolved with due time.
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@Kexanone
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Issue (Noir Lime):

Found a bug:
When you try to switch unit, sometimes it teleports the unit to Zeus' camera position, thus killing the unit via fall damage if the camera is high.
Sometimes it happens, sometimes it doesn't. It's really inconsistent.

Possible Solution:

Well, we could change the position of the camera to the unit's position right before the switch.

@Kexanone Kexanone added bug Issue that is not working as intended. priority/medium Issue or PR that impacts some portions of the user base and should be resolved with due time. labels Jun 29, 2018
@Kexanone Kexanone added this to the 1.1.1 milestone Jun 29, 2018
@Kexanone Kexanone self-assigned this Jun 29, 2018
@CreepPork
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I’m still not really sure about this issue. Perhaps we should investigate the issue more before we add a “fix” that could have adverse effects.

@Kexanone
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Kexanone commented Jul 14, 2018

#337 has no effect for those that have no issues. So why bother? While I wasn't able to reproduce the issue, I trust Noir Lime's report. Why not add something that likely fixes what he reported, but does not change the behaviour of the module in a noticeable way?

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