diff --git a/README.md b/README.md index d73aea2..5bc3299 100644 --- a/README.md +++ b/README.md @@ -41,3 +41,36 @@ And GameMaker Studio 2 Auto Tile tilesets: The intended bitmask for the godot output is the following: ![godot minimal bitmask](etc/out%20bitmask.png) + + +## Modes + +The seven algorithms take these kinds of inputs, in terms of autotile bitmasks: + +### basic + +![bitmask](etc/2x1%20bitmask.png) + +### basic_border + +![bitmask](etc/2x1%20bitmask.png) + +### 3x3 + +![bitmask](etc/3x3%20bitmask.png) + +### 3x3plus + +![bitmask](etc/3x3plus%20bitmask.png) + +### 4x4 + +![bitmask](etc/4x4%20bitmask.png) + +### 4x4plus + +![bitmask](etc/4x4plus%20bitmask.png) + +### minitiles + +![bitmask](etc/5x1%20bitmask.png) \ No newline at end of file diff --git a/etc/2x1 bitmask.png b/etc/2x1 bitmask.png new file mode 100644 index 0000000..d09389b Binary files /dev/null and b/etc/2x1 bitmask.png differ diff --git a/etc/3x3 bitmask.png b/etc/3x3 bitmask.png new file mode 100644 index 0000000..db8690a Binary files /dev/null and b/etc/3x3 bitmask.png differ diff --git a/etc/3x3plus bitmask.png b/etc/3x3plus bitmask.png new file mode 100644 index 0000000..7b5aa01 Binary files /dev/null and b/etc/3x3plus bitmask.png differ diff --git a/etc/4x4 bitmask.png b/etc/4x4 bitmask.png new file mode 100644 index 0000000..783a234 Binary files /dev/null and b/etc/4x4 bitmask.png differ diff --git a/etc/4x4plus bitmask.png b/etc/4x4plus bitmask.png new file mode 100644 index 0000000..b50cc28 Binary files /dev/null and b/etc/4x4plus bitmask.png differ diff --git a/etc/5x1 bitmask.png b/etc/5x1 bitmask.png new file mode 100644 index 0000000..8fc2f20 Binary files /dev/null and b/etc/5x1 bitmask.png differ