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100 changes: 100 additions & 0 deletions Assets/Prefabs/Scanner.prefab
Original file line number Diff line number Diff line change
@@ -0,0 +1,100 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &2234413985285122603
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
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m_Layer: 0
m_Name: Scanner
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
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7 changes: 7 additions & 0 deletions Assets/Prefabs/Scanner.prefab.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

100 changes: 100 additions & 0 deletions Assets/Prefabs/ScannerAlt.prefab
Original file line number Diff line number Diff line change
@@ -0,0 +1,100 @@
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7 changes: 7 additions & 0 deletions Assets/Prefabs/ScannerAlt.prefab.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

11 changes: 11 additions & 0 deletions Assets/Scenes/DemoScene.unity
Original file line number Diff line number Diff line change
Expand Up @@ -1515,12 +1515,23 @@ MonoBehaviour:
- rid: 7219879472968237058
- rid: 7219879472968237059
- rid: 7219879472968237060
- rid: 150161560214437888
- rid: 150161715411288064
_generateDelay: 1
useLlama3Enhancement: 0
llama3BaseUrl: http://localhost:11434
references:
version: 2
RefIds:
- rid: 150161560214437888
type: {class: LookingSearchPointConfig, ns: UniversalText.UI, asm: Assembly-CSharp}
data:
xrCamera: {fileID: 1698400506}
maxViewDistance: 10
- rid: 150161715411288064
type: {class: ScanningSearchPointConfig, ns: UniversalText.UI, asm: Assembly-CSharp}
data:
scanner: {fileID: 0}
- rid: 7219879472968237056
type: {class: GrabbingSearchPointConfig, ns: UniversalText.UI, asm: Assembly-CSharp}
data:
Expand Down
101 changes: 101 additions & 0 deletions Assets/Scripts/Core/Scanner.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,101 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UniversalText.Core;

public class Scanner : MonoBehaviour
{
[SerializeField] private float scanRadius = 5f;
[SerializeField] private float scanAngle = 20f;

public float ScanRadius => scanRadius;
public float ScanAngle => scanAngle;

private GameObject scannerVisual;
private MeshFilter meshFilter;
private MeshRenderer meshRenderer;
private Mesh scannerMesh;
private MeshCollider meshCollider;

private void Awake()
{
InitializeScannerMesh();
}

private void InitializeScannerMesh()
{
scannerVisual = new GameObject("ScannerVisual");
scannerVisual.transform.SetParent(transform, false);

meshFilter = scannerVisual.AddComponent<MeshFilter>();
meshRenderer = scannerVisual.AddComponent<MeshRenderer>();

Material scannerMaterial = new Material(Shader.Find("Standard"));
scannerMaterial.color = new Color(0.5f, 0.8f, 1f, 0.15f);

scannerMaterial.SetFloat("_Mode", 3);
scannerMaterial.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha);
scannerMaterial.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
scannerMaterial.SetInt("_ZWrite", 0);
scannerMaterial.DisableKeyword("_ALPHATEST_ON");
scannerMaterial.EnableKeyword("_ALPHABLEND_ON");
scannerMaterial.DisableKeyword("_ALPHAPREMULTIPLY_ON");
scannerMaterial.renderQueue = 3000;

meshRenderer.material = scannerMaterial;

meshCollider = scannerVisual.AddComponent<MeshCollider>();
meshCollider.convex = false;
meshCollider.isTrigger = true;

CreateWedgeMesh();
}

private void CreateWedgeMesh()
{
scannerMesh = new Mesh();

int segments = 20;
Vector3[] vertices = new Vector3[segments + 2];
int[] triangles = new int[segments * 6];

vertices[0] = Vector3.zero;

float halfAngle = scanAngle * 0.5f;
for (int i = 0; i <= segments; i++)
{
float angle = -halfAngle + ((float)i / segments) * scanAngle;
float angleRad = angle * Mathf.Deg2Rad;
float x = Mathf.Sin(angleRad) * scanRadius;
float z = Mathf.Cos(angleRad) * scanRadius;
vertices[i + 1] = new Vector3(x, 0, z);
}

for (int i = 0; i < segments; i++)
{
triangles[i * 6] = 0;
triangles[i * 6 + 1] = i + 1;
triangles[i * 6 + 2] = i + 2;

triangles[i * 6 + 3] = 0;
triangles[i * 6 + 4] = i + 2;
triangles[i * 6 + 5] = i + 1;
}

scannerMesh.vertices = vertices;
scannerMesh.triangles = triangles;
scannerMesh.RecalculateNormals();

meshFilter.mesh = scannerMesh;

if (meshCollider != null)
{
meshCollider.sharedMesh = scannerMesh;
}
}

public void ToggleScanner()
{
gameObject.SetActive(!gameObject.activeSelf);
}
}
11 changes: 11 additions & 0 deletions Assets/Scripts/Core/Scanner.cs.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

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