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src/pages/en/tutorials/introduction-tutorials/gametheory.md

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Through real-world examples like bonding curves, conviction voting, and prediction markets, we'll showcase how these powerful tools coordinate social behaviour and drive positive outcomes.
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## Market Design (Recap):
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## Market Design (Recap)
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In our [previous tutorial](/tutorials/introduction-tutorials/module2/), we discussed that markets aren't just a place to buy and sell stuff; they're intricate systems of rules that shape our behaviour and collective well-being. We explored how markets can be strategically designed to incentivise participation, aggregate preferences, and foster effective decentralised decision-making. As Friedrich Hayek eloquently put it, markets act as a "marvel" of information processing, utilising price signals to efficiently allocate resources across a vast network of participants.
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src/pages/en/tutorials/introduction-tutorials/incentivedesign.md

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url: '/tutorials/introduction-tutorials/introduction/'
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# @[youtube](TXiLbqse86s)
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@[youtube](TXiLbqse86s)
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## Introduction
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src/pages/en/tutorials/introduction-tutorials/tokendesignprocess.md

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url: '/tutorials/introduction-tutorials/introduction/'
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# @[youtube](DejV60GeTzI)
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@[youtube](DejV60GeTzI)
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## Introduction
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