@@ -501,7 +501,8 @@ The `data` property is different for each event type according to the following
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<li>`EVENT_ATTACK_TYPE_HIT_BACK` - a creep hit back on another creep's [attack](#Creep.attack)</li>
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<li>`EVENT_ATTACK_TYPE_NUKE` - a nuke landed</li>
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</ul>
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- </li></ul>
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+ </li>
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+ </ul>
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</td>
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</tr>
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<tr>
@@ -526,7 +527,7 @@ The `data` property is different for each event type according to the following
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<li>`x` - the X position</li>
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<li>`y` - the Y position</li>
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<li>`incomplete` - status of build progress</li>
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- </ul>
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+ </ul>
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</td>
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</tr>
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<tr>
@@ -535,7 +536,8 @@ The `data` property is different for each event type according to the following
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A creep performed [`harvest`](#Creep.harvest) in the room.
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<ul>
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<li>`targetId` - the target object ID</li>
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- <li>`amount` - the amount of resource harvested</li></ul>
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+ <li>`amount` - the amount of resource harvested</li>
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+ </ul>
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</td>
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</tr>
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<tr>
@@ -550,7 +552,8 @@ The `data` property is different for each event type according to the following
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<li>`EVENT_HEAL_TYPE_MELEE` - a creep healed with [heal](#Creep.heal)</li>
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<li>`EVENT_HEAL_TYPE_RANGED` - a creep healed with [rangedHeal](#Creep.rangedHeal), or a tower healed with [heal](#StructureTower.heal)</li>
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</ul>
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- </li></ul>
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+ </li>
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+ </ul>
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</td>
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</tr>
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<tr>
@@ -560,15 +563,17 @@ The `data` property is different for each event type according to the following
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<ul>
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<li>`targetId` - the target object ID</li>
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<li>`amount` - the amount of hits repaired</li>
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- <li>`energySpent` - the energy amount spent on the operation</li></ul>
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+ <li>`energySpent` - the energy amount spent on the operation</li>
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+ </ul>
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</td>
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</tr>
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<tr>
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<td>`EVENT_RESERVE_CONTROLLER`</td>
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<td>
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A creep performed [`reserveController`](#Creep.reserveController) in the room.
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<ul>
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- <li>`amount` - the amount of reservation time gained</li></ul>
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+ <li>`amount` - the amount of reservation time gained</li>
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+ </ul>
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</td>
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</tr>
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<tr>
@@ -577,7 +582,8 @@ The `data` property is different for each event type according to the following
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A creep performed [`upgradeController`](#Creep.upgradeController) in the room.
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<ul>
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<li>`amount` - the amount of control points gained</li>
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- <li>`energySpent` - the energy amount spent on the operation</li></ul>
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+ <li>`energySpent` - the energy amount spent on the operation</li>
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+ </ul>
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</td>
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</tr>
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<tr>
@@ -586,7 +592,8 @@ The `data` property is different for each event type according to the following
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A creep moved to another room.
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<ul>
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<li>`room` - the name of the target room</li>
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- <li>`x`, `y` - the coordinates in another room where the creep has appeared</li></ul>
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+ <li>`x`, `y` - the coordinates in another room where the creep has appeared</li>
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+ </ul>
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</td>
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</tr>
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<tr>
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