@@ -43,7 +43,7 @@ Check the current game event status [here](/status/). Alternatively, you can eas
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key | Category | Values | Notes | Since GEP Ver. |
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------------ | ------------| ------------------------- | --------------------- | ------------- |
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- gep_internal | gep_internal| Local + Public version number|See [ notes] ( #gep_internal-note ) | 258 .0 |
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+ gep_internal | gep_internal| Local + Public version number|See [ notes] ( #gep_internal-note ) | 259 .0 |
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#### * gep_internal* note
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@@ -59,15 +59,15 @@ Data Example:
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key | Category | Values | Notes | Since GEP Ver. |
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------------ | ------------| ------------------------- | --------------------- | ------------- |
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- scene | game_info | The current scene-state |See [notes](#scene-note) | 258 .0 |
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+ scene | game_info | The current scene-state |See [notes](#scene-note) | 259 .0 |
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#### *scene* note
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Possible Scene values:
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* lobby
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* ingame
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- * mission_failed
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+ * death
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Data Example:
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@@ -81,8 +81,26 @@ Data Example:
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Event | Event Data | Fired When | Notes | Since GEP Ver. |
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------------| -------------| --------------| -------------------------------------- | ---------------|
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- match_start | nulll | In the beginning of each match| See [notes](#match_start-note) |258.0|
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- match_end | nulll | At the end of each match| See [notes](#match_end-note) |258.0|
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+ knockout | nulll | When the local player is knockout| See [notes](#knockout-note) |259.0|
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+ levelUp | nulll | When the local player level up| See [notes](#levelUp-note) |259.0|
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+ match_start | nulll | In the beginning of each match| See [notes](#match_start-note) |259.0|
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+ match_end | nulll | At the end of each match| See [notes](#match_end-note) |259.0|
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+
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+ #### *knockout* note
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+
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+ Data Example:
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+
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+ ```json
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+ {"events" :[{"name" :" knockout" ,"data" :null }]}
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+ ```
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+
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+ #### *levelUp* note
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+
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+ Data Example:
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+ ```json
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+ {"events" :[{"name" :" levelUp" ,"data" :null }]}
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+ ```
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#### *match_start* note
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