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Add Black Myth: Wukong
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---
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id: wukong
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image: "/img/embed/games/wukong.jpg"
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title: Black Myth: Wukong Game events
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hide_title: true
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draft: true
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sidebar_label: Black Myth: Wukong
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sidebar_position: 0
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sidebar_custom_props:
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tags:
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overwolf_platform: true
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electron_platform: true
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---
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<!-- GENERATED USING /scripts/generate.js -->
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<head>
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<meta name="keywords" content="API for Black Myth: Wukong, Black Myth: Wukong API, SDK for Black Myth: Wukong, Black Myth: Wukong SDK"/>
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</head>
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<GameInfo gameId={24504} page="docs" />
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Please read the [overwolf.games.events](/api/live-game-data) documentation page to learn how to use Overwolf game events.
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## Sample Apps
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* [Black Myth: Wukong game events sample app](https://github.com/overwolf/events-sample-app)
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## Available Features
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* [gep_internal](#gep_internal)
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* [game_info](#game_info)
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* [match_info](#match_info)
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## Game event status
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It is highly recommended to communicate errors and warnings to app users.
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Check the current game event status [here](/status/). Alternatively, you can easily check that status from your app itself, [using our API](/topics/using-events/how-to-check-events-status-from-app).
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## `gep_internal`
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### Info Updates
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key | Category | Values | Notes | Since GEP Ver. |
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------------ | ------------| ------------------------- | --------------------- | ------------- |
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gep_internal | gep_internal| Local + Public version number|See [notes](#gep_internal-note)| 259.0 |
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#### *gep_internal* note
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Data Example:
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```json
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{"info":{"gep_internal":{"version_info":"{"local_version":"244.0.0","public_version":"258.0.0","is_updated":true}"}},"feature":"gep_internal"}
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```
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## `game_info`
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### Info Updates
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key | Category | Values | Notes | Since GEP Ver. |
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------------ | ------------| ------------------------- | --------------------- | ------------- |
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scene | game_info | The current scene-state |See [notes](#scene-note) | 259.0 |
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#### *scene* note
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Possible Scene values:
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* lobby
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* ingame
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* death
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Data Example:
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```json
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{"feature": "game_info", "category": "game_info", "key": "scene", "data": "lobby"}
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```
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## `match_info`
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### Events
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Event | Event Data | Fired When | Notes | Since GEP Ver. |
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------------| -------------| --------------| -------------------------------------- | ---------------|
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knockout | nulll | When the local player is knockout| See [notes](#knockout-note) |259.0|
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level_up | nulll | When the local player level up| See [notes](#level_up-note) |259.0|
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match_start | nulll | In the beginning of each match| See [notes](#match_start-note) |259.0|
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match_end | nulll | At the end of each match| See [notes](#match_end-note) |259.0|
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death | nulll | When the local player dies| See [notes](#death-note) |259.0|
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#### *knockout* note
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Data Example:
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```json
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{"events":[{"name":"knockout","data":null}]}
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```
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#### *level_up* note
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Data Example:
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```json
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{"events":[{"name":"level_up","data":null}]}
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```
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#### *match_start* note
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Data Example:
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```json
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{"events":[{"name":"match_start","data":null}]}
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```
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#### *match_end* note
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Data Example:
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```json
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{"events":[{"name":"match_end","data":null}]}
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```
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#### *death* note
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Data Example:
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```json
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{"events":[{"name":"death","data":null}]}
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```

src/config/games-metadata.ts

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path: 'once-human',
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name: 'Once Human',
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},
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{
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id: 24504,
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path: 'wukong',
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name: 'Black Myth: Wukong',
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},
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{
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id: 24000,
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path: 'helldivers-2',

static/img/embed/games/wukong.jpg

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static/img/game-logos/wukong.png

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