@@ -43,14 +43,14 @@ Check the current game event status [here](/status/). Alternatively, you can eas
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key | Category | Values | Notes | Since GEP Ver. |
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------------ | ------------| ------------------------- | --------------------- | ------------- |
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- gep_internal | gep_internal| Local + Public version number|See [ notes] ( #gep_internal-note ) | 252 .0 |
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+ gep_internal | gep_internal| Local + Public version number|See [ notes] ( #gep_internal-note ) | 258 .0 |
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#### * gep_internal* note
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Data Example:
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``` json
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- {"info" :{"gep_internal" :{"version_info" :" {" local_version":"244.0.0","public_version":"244 .0.0","is_updated":true }" }}," feature":"gep_internal" }
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+ {"info" :{"gep_internal" :{"version_info" :" {" local_version":"244.0.0","public_version":"258 .0.0","is_updated":true }" }}," feature":"gep_internal" }
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```
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## `game_info`
@@ -59,14 +59,15 @@ Data Example:
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key | Category | Values | Notes | Since GEP Ver. |
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------------ | ------------| ------------------------- | --------------------- | ------------- |
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- scene | game_info | The current scene-state |See [notes](#scene-note)| 252 .0 |
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+ scene | game_info | The current scene-state |See [notes](#scene-note) | 258 .0 |
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#### *scene* note
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Possible Scene values:
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* lobby
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* ingame
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+ * mission_failed
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Data Example:
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@@ -80,8 +81,8 @@ Data Example:
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Event | Event Data | Fired When | Notes | Since GEP Ver. |
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------------| -------------| --------------| -------------------------------------- | ---------------|
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- match_start | nulll | In the beginning of each match| See [notes](#match_start-note) |244 .0|
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- match_end | nulll | At the end of each match| See [notes](#match_end-note) |244 .0|
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+ match_start | nulll | In the beginning of each match| See [notes](#match_start-note) |258 .0|
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+ match_end | nulll | At the end of each match| See [notes](#match_end-note) |258 .0|
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#### *match_start* note
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@@ -97,4 +98,4 @@ Data Example:
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```json
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{"events" :[{"name" :" match_end" ,"data" :null }]}
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- ```
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+ ```
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