diff --git a/_open_mp.inc b/_open_mp.inc
index d79ff46..f875fff 100644
--- a/_open_mp.inc
+++ b/_open_mp.inc
@@ -139,7 +139,7 @@ public const __OPEN_MP_VERSION = 0;
#if __pawn_build >= 11
#define OPEN_MP_TAGS {LANDING_GEAR_STATE, T_CONNECTION_STATUS, T_CP_TYPE, T_WEAPON, T_PLAYER_MARKERS_MODE, T_DIALOG_STYLE, T_HTTP_METHOD, T_HTTP_ERROR, T_DOWNLOAD_REQUEST, T_SELECT_OBJECT, T_OBJECT_MATERIAL_SIZE, T_OBJECT_MATERIAL_TEXT_ALIGN, T_EDIT_RESPONSE, T_PLAYER_STATE, T_SPECIAL_ACTION, T_FIGHT_STYLE, T_WEAPONSKILL, T_WEAPONSTATE, T_KEY, T_CAM_MODE, T_MAPICON, T_SPECTATE_MODE, T_PLAYER_RECORDING_TYPE, T_FORCE_SYNC, T_CLICK_SOURCE, T_BULLET_HIT_TYPE, T_TEXT_DRAW_FONT, T_TEXT_DRAW_ALIGN, T_VARTYPE, T_CARMODTYPE, T_VEHICLE_MODEL_INFO, T_VEHICLE_PANEL_STATUS, T_VEHICLE_DOOR_STATUS, T_VEHICLE_LIGHT_STATUS, T_VEHICLE_TYRE_STATUS, T_WEAPON_SLOT, Bit, Bitmap, XML, XMLEntry, Group, INI, Language, Style, DB, DBResult, Menu, Text, PlayerText, Text3D, PlayerText3D, File, Float, CUSTOM_TAG_TYPES, _}
#else
- #define OPEN_MP_TAGS {T_WEAPON, Text, PlayerText, Text3D, PlayerText3D, File, Float, CUSTOM_TAG_TYPES, _}
+ #define OPEN_MP_TAGS {Text, PlayerText, Text3D, PlayerText3D, File, Float, CUSTOM_TAG_TYPES, _}
#endif
#else // if defined WEAK_TAGS
#define __TAG(%0) t_%0
@@ -153,7 +153,7 @@ public const __OPEN_MP_VERSION = 0;
// but not for YSI internal tags. Not having them here would be a change
// for many existing scripts that didn't previously have to specify those
// tags. Having more here isn't a problem, so they're just all here.
- #define OPEN_MP_TAGS {LANDING_GEAR_STATE, Bit, Bitmap, XML, XMLEntry, Group, INI, Language, Style, DB, DBResult, Menu, Text, PlayerText, Text3D, PlayerText3D, File, Float, CUSTOM_TAG_TYPES, _}
+ #define OPEN_MP_TAGS {Bit, Bitmap, XML, XMLEntry, Group, INI, Language, Style, DB, DBResult, Menu, Text, PlayerText, Text3D, PlayerText3D, File, Float, CUSTOM_TAG_TYPES, _}
#else
// I say it isn't a problem - the old compiler is limited to only 16 tags,
// thus `CUSTOM_TAG_TYPES` is limited to eight tags. To keep the numbers
diff --git a/omp_core.inc b/omp_core.inc
index 0e3464b..f6822de 100644
--- a/omp_core.inc
+++ b/omp_core.inc
@@ -697,7 +697,7 @@ native bool:SendDeathMessage(killer, killee, weapon);
* 0: The function failed to execute. The weapon specified does not exist.
*
*/
-native bool:GetWeaponName(WEAPON:weaponid, weapon[], len = sizeof (weapon));
+native GetWeaponName(WEAPON:weaponid, weapon[], len = sizeof (weapon));
/**
* omp_core
@@ -1411,6 +1411,12 @@ native SHA256_Hash(const content[], const salt[], output[], size = sizeof (outpu
#pragma deprecated Use `CountRunningTimers`.
native GetRunningTimers() = CountRunningTimers;
+/**
+ * omp_core
+ */
+#pragma deprecated Use `CountRunningTimers`.
+native GetActiveTimers() = CountRunningTimers;
+
/*
,ad8888ba, 88 88 88 88
diff --git a/omp_variable.inc b/omp_variable.inc
index 61ba989..66d5573 100644
--- a/omp_variable.inc
+++ b/omp_variable.inc
@@ -233,7 +233,7 @@ native GetSVarsUpperIndex();
*
*
*/
-native bool:GetSVarNameAtIndex(index, output[], size = sizeof (output));
+native GetSVarNameAtIndex(index, output[], size = sizeof (output));
/**
* omp_variable
@@ -418,7 +418,7 @@ native GetPVarsUpperIndex(playerid);
*
*
*/
-native bool:GetPVarNameAtIndex(playerid, index, output[], size = sizeof (output));
+native GetPVarNameAtIndex(playerid, index, output[], size = sizeof (output));
/**
* omp_variable