diff --git a/_open_mp.inc b/_open_mp.inc index f519699..5fea63b 100644 --- a/_open_mp.inc +++ b/_open_mp.inc @@ -265,11 +265,12 @@ public const __OPEN_MP_VERSION = 0; /** * - * An invalid value (-1) as a boolean for some natives (most notably - * the vehicle param ones) that can skip `true`/`false` parameters. + * An invalid value (-1) for some natives (most notably the vehicle + * param ones) that can skip >true/false parameters. This isn't + * bool, but those functions can also take this. * */ -const bool:undefined = bool:-1; +const undefined:undefined = undefined:-1; // Try many places to get the latest version. diff --git a/omp_vehicle.inc b/omp_vehicle.inc index 6f9f9d7..d380ba4 100644 --- a/omp_vehicle.inc +++ b/omp_vehicle.inc @@ -676,7 +676,7 @@ native bool:SetVehicleZAngle(vehicleid, Float:angle); * 0: The function failed to execute. The player and/or vehicle specified do not exist. * */ -native bool:SetVehicleParamsForPlayer(vehicleid, playerid, bool:objective = undefined, bool:doors = undefined); +native bool:SetVehicleParamsForPlayer(vehicleid, playerid, {undefined, bool}:objective = undefined, {undefined, bool}:doors = undefined); /** * omp_vehicle @@ -718,7 +718,7 @@ native bool:ManualVehicleEngineAndLights(); * 0: The function failed to execute. This means the vehicle does not exist. * */ -native bool:SetVehicleParamsEx(vehicleid, bool:engine = undefined, bool:lights = undefined, bool:alarm = undefined, bool:doors = undefined, bool:bonnet = undefined, bool:boot = undefined, bool:objective = undefined); +native bool:SetVehicleParamsEx(vehicleid, {undefined, bool}:engine = undefined, {undefined, bool}:lights = undefined, {undefined, bool}:alarm = undefined, {undefined, bool}:doors = undefined, {undefined, bool}:bonnet = undefined, {undefined, bool}:boot = undefined, {undefined, bool}:objective = undefined); /** * omp_vehicle @@ -735,7 +735,7 @@ native bool:SetVehicleParamsEx(vehicleid, bool:engine = undefined, bool:lights = * If a parameter is unset (SetVehicleParamsEx not used beforehand) the value will be -1 * ('unset'). */ -native bool:GetVehicleParamsEx(vehicleid, &bool:engine = undefined, &bool:lights = undefined, &bool:alarm = undefined, &bool:doors = undefined, &bool:bonnet = undefined, &bool:boot = undefined, &bool:objective = undefined); +native bool:GetVehicleParamsEx(vehicleid, &{undefined, bool}:engine = undefined, &{undefined, bool}:lights = undefined, &{undefined, bool}:alarm = undefined, &{undefined, bool}:doors = undefined, &{undefined, bool}:bonnet = undefined, &{undefined, bool}:boot = undefined, &{undefined, bool}:objective = undefined); /** * omp_vehicle @@ -763,7 +763,7 @@ native bool:GetVehicleParamsSirenState(vehicleid); * * 1 is open, 0 is closed */ -native bool:SetVehicleParamsCarDoors(vehicleid, bool:frontLeft = undefined, bool:frontRight = undefined, bool:rearLeft = undefined, bool:rearRight = undefined); +native bool:SetVehicleParamsCarDoors(vehicleid, {undefined, bool}:frontLeft = undefined, {undefined, bool}:frontRight = undefined, {undefined, bool}:rearLeft = undefined, {undefined, bool}:rearRight = undefined); /** * omp_vehicle @@ -779,7 +779,7 @@ native bool:SetVehicleParamsCarDoors(vehicleid, bool:frontLeft = undefined, bool * The values returned in each variable are as follows: -1 if not set, 0 * if closed, 1 if open. */ -native bool:GetVehicleParamsCarDoors(vehicleid, &bool:frontLeft = undefined, &bool:frontRight = undefined, &bool:rearLeft = undefined, &bool:rearRight = undefined); +native bool:GetVehicleParamsCarDoors(vehicleid, &{undefined, bool}:frontLeft = undefined, &{undefined, bool}:frontRight = undefined, &{undefined, bool}:rearLeft = undefined, &{undefined, bool}:rearRight = undefined); /** * omp_vehicle @@ -797,7 +797,7 @@ native bool:GetVehicleParamsCarDoors(vehicleid, &bool:frontLeft = undefined, &bo * * */ -native bool:SetVehicleParamsCarWindows(vehicleid, bool:frontLeft = undefined, bool:frontRight = undefined, bool:rearLeft = undefined, bool:rearRight = undefined); +native bool:SetVehicleParamsCarWindows(vehicleid, {undefined, bool}:frontLeft = undefined, {undefined, bool}:frontRight = undefined, {undefined, bool}:rearLeft = undefined, {undefined, bool}:rearRight = undefined); /** * omp_vehicle @@ -814,7 +814,7 @@ native bool:SetVehicleParamsCarWindows(vehicleid, bool:frontLeft = undefined, bo * if closed, 1 if open. * The vehicle's windows state is stored in the specified variables. */ -native bool:GetVehicleParamsCarWindows(vehicleid, &bool:frontLeft = undefined, &bool:frontRight = undefined, &bool:rearLeft = undefined, &bool:rearRight = undefined); +native bool:GetVehicleParamsCarWindows(vehicleid, &{undefined, bool}:frontLeft = undefined, &{undefined, bool}:frontRight = undefined, &{undefined, bool}:rearLeft = undefined, &{undefined, bool}:rearRight = undefined); /** * omp_vehicle