Skip to content

Commit ae20290

Browse files
Refactor see_also code, add See Also to element pages
1 parent fef3321 commit ae20290

34 files changed

+245
-185
lines changed

elements/blip.yaml

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -6,4 +6,3 @@ description: |
66
77
The list of blip icons are available on the [Radar Blips](/radar_blips) page.
88
9-
TODO

elements/building.yaml

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -4,7 +4,6 @@ description: |
44
55
The element type of this class is **"building"**.
66
7-
TODO
87
notes:
98
- |
109
There is a distinction in GTA: San Andreas between static and dynamic models (these use a separate streaming system). Examples of buildings include building models, roads, and terrain. Objects created as [Buildings](/building) can contain **glass** and **shadows**, unlike those created as [Objects](/building) (which are missing these features).

elements/camera.yaml

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -4,4 +4,3 @@ description: |
44
55
The element type of this class is **"camera"**.
66
7-
TODO

elements/col.yaml

Lines changed: 3 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -10,5 +10,6 @@ description: |
1010
Collision data can also be embedded in DFF files. At the moment, vehicle collision replacement works with DFF embedded collisions only.
1111
1212
The element type of this class is **"col"**.
13-
14-
TODO
13+
see_also:
14+
- 'functions:any:Engine'
15+
- 'events:any:Engine'

elements/collision_shape.yaml

Lines changed: 3 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -3,5 +3,6 @@ description: |
33
The collision shape class represents invisible collision detection shapes that can be created in the GTA world. Collision shapes are typically used to detect physical entities moving through them and perform actions when they do.
44
55
The element type for this class is **"colshape"**.
6-
7-
TODO
6+
see_also:
7+
- 'functions:any:ColShape'
8+
- 'events:any:ColShape'

elements/console.yaml

Lines changed: 3 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -8,7 +8,9 @@ description: |
88
99
You can view all latest available server console commands by entering **"help"** into the server console window.
1010
11-
TODO
1211
preview_images:
1312
- path: '/assets/server_console_help.jpg'
1413
description: 'Help output inside server console:'
14+
15+
# see_also:
16+
# - 'article:Server_Commands'

elements/dff.yaml

Lines changed: 3 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -6,4 +6,6 @@ description: |
66
77
The element type of this class is **"dff"**.
88
9-
TODO
9+
see_also:
10+
- 'functions:any:Engine'
11+
- 'events:any:Engine'

elements/effect.yaml

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -4,4 +4,4 @@ description: |
44
55
The element type of this class is **"effect"**.
66
7-
TODO: add all the effects as a table...
7+
TODO all effects table

elements/light.yaml

Lines changed: 0 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -3,5 +3,3 @@ description: |
33
The light class represents colored, 3D lights in the GTA world. There are a couple different types of lights, which are point lights, spot lights and dark lights.
44
55
The element type of this class is **"light"**.
6-
7-
TODO

elements/marker.yaml

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -4,4 +4,3 @@ description: |
44
55
The element type of this class is **"marker"**.
66
7-
TODO

0 commit comments

Comments
 (0)