diff --git a/docs/3d-models.md b/docs/3d-models.md index 8dea1dc..0d65681 100644 --- a/docs/3d-models.md +++ b/docs/3d-models.md @@ -62,7 +62,7 @@ To add collision, simply add one of the following suffixes to your mesh: 1. `_tcollider`: The mesh will have trimesh collision 1. `_xtcollider`: The mesh will have trimesh collision and be invisible -We highly recommend that you use convex colliders for performance and accurately solid objects, but we recongize trimesh collision as an alternative that is much simpler but has trade-offs. +We highly recommend that you use convex colliders for performance and accurately solid objects, but we recognize trimesh collision as an alternative that is much simpler but has trade-offs. When using invisible colliders it's worth going to `Object Properties -> Viewport Display` and setting `Display As` to `Wire` so that they don't get in the way in blender. You could also add all your invisible colliders to a Collection to easily show/hide them all at once. diff --git a/docs/avatars.md b/docs/avatars.md index 0617cc0..6ff30c5 100644 --- a/docs/avatars.md +++ b/docs/avatars.md @@ -6,7 +6,7 @@ sidebar_label: 👩‍🦳 Avatars Hyperfy gives you the ultimate freedom to be who you want to be in the metaverse. Gone are the days where platforms dictate what you look like with a limited set of 3D models and wearables that they provide. -We do this by leaning on and pushing for open and interopable standards such VRM. As the first live metaverse platform on the web to support instant avatar switching in a multiplayer environment, we're super excited to see this standard become more widespread so that we can all make our avatars once, and then bring them with us wherever we go. +We do this by leaning on and pushing for open and interoperable standards such as VRM. As the first live metaverse platform on the web to support instant avatar switching in a multiplayer environment, we're super excited to see this standard become more widespread so that we can all make our avatars once, and then bring them with us wherever we go. ## Getting An Avatar diff --git a/sdk/migration-2.0.md b/sdk/migration-2.0.md index 985dfeb..bbf47db 100644 --- a/sdk/migration-2.0.md +++ b/sdk/migration-2.0.md @@ -79,9 +79,9 @@ Back in your package.json the `deploy` command has been replaced by `upload`. Si ### Other notable changes -- All worlds now have a permanent invisible floor at zero. This means you can now delete the Grid your world has if you want, and you won't ended up falling forever. +- All worlds now have a permanent invisible floor at zero. This means you can now delete the Grid your world has if you want, and you won't end up falling forever. - We have removed the ability to scale editor apps non-uniformly. Any apps that were previously scaled non-uniform have been locked to that scale internally. -- The red collider object has been removed. These were useful when we didn't have full trimesh collision, but now that we have them its time to move on. +- The red collider object has been removed. These were useful when we didn't have full trimesh collision, but now that we have them it's time to move on. ### Check everything works diff --git a/sdk/quick-start.md b/sdk/quick-start.md index 47bfe09..38ac7f6 100644 --- a/sdk/quick-start.md +++ b/sdk/quick-start.md @@ -26,4 +26,4 @@ Your project comes with a demo app called `Treasure Chest` that you can add to t Open `apps/treasure-chest/index.js` and change the `OPEN_CLOSE_SPEED` value from `0.5` to `2` and hit save. Your browser will reload with your changes and you'll see that the treasure chest now animates slower when opening/closing. -To test multiplayer, just open multiple browser tabs. Each tab will automatially be assigned its own guest account. +To test multiplayer, just open multiple browser tabs. Each tab will automatically be assigned its own guest account.