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src/course/02- lessons/01-Bronze/StateColocationVsStateLifting/lesson.mdx

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@@ -111,8 +111,6 @@ You are creating a part of the new Pokemon Battle game and the screen you are wo
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### What we are going to do?
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In today’s exercise, we’re going to refactor this component to using a combination of state colocation and state lifting to complete the task.
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The lead developer on the team has structured how the screen should work:
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- **components/Screen** - manages the state selectedPokemonTypes & selectedPokemonForBattle and handles the updating of those variables.

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