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ci: enable test builds for UE 4.27, 5.2
After testing that the goldenmaster is actually correct, we use docker container to build the software against different UE versions.
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.github/workflows/ci_generate.yml

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- '!docs/**'
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env:
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GITHUB_AUTH_TOKEN: ${{ secrets.WOLFGANG_REPO_PACKAGE_READ }}
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GOPRIVATE: "github.com/apigear-io/*"
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GH_ACCESS_TOKEN: ${{ secrets.APIGEAR_REPOS }}
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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go_version: "1.19.x"
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jobs:
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generate:
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runs-on: ubuntu-latest
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# generate:
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# runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v3
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with:
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submodules: recursive
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- uses: actions/setup-go@v3
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with:
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go-version: ${{env.go_version}}
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# steps:
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# - uses: actions/checkout@v3
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# with:
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# submodules: recursive
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# - uses: actions/setup-go@v3
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# with:
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# go-version: ${{env.go_version}}
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# - uses: actions/cache@v3
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# with:
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# path: |
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# ~/go/pkg/mod
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# ~/.cache/go-build
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# key: ${{ runner.os }}-go-${{ matrix.go-version }}-${{ hashFiles('**/go.sum') }}
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# restore-keys: ${{ runner.os }}-go-${{ matrix.go-version }}-
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- uses: actions/cache@v3
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with:
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path: |
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~/go/pkg/mod
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~/.cache/go-build
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key: ${{ runner.os }}-go-${{ matrix.go-version }}-${{ hashFiles('**/go.sum') }}
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restore-keys: ${{ runner.os }}-go-${{ matrix.go-version }}-
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# - run: go run main.go install
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# - run: go run main.go diff
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# - name: Install clang-format-12
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# run: sudo apt-get install --no-install-recommends -y clang-format-12 && sudo mv /usr/bin/clang-format-12 /usr/bin/clang-format
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# - run: go run main.go testStyle
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- run: go run main.go install
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- run: go run main.go diff
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- name: Install clang-format-12
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run: sudo apt-get install --no-install-recommends -y clang-format-12 && sudo mv /usr/bin/clang-format-12 /usr/bin/clang-format
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- run: go run main.go testStyle
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test-compile:
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runs-on: UE-Docker-Runner
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# needs: generate
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strategy:
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matrix:
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UE_VERSION:
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# - dev-slim-4.27
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- dev-slim-5.2.1
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container:
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image: ghcr.io/epicgames/unreal-engine:${{ matrix.UE_VERSION }}
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credentials:
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username: ${{ github.actor }}
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password: ${{ secrets.WOLFGANG_READ_PACKAGES }}
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volumes:
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- ${{ github.workspace }}:/project
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steps:
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- name: Checkout
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uses: actions/checkout@v3
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- name: test
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run: |
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pwd
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ls -laHR /home/
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- name: build plugins
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run: |
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export PATH=$PATH:/home/ue4/UnrealEngine/Engine/Build/BatchFiles
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bash goldenmaster/buildPlugins.sh

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