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public/projects/mineclone.md
@@ -25,7 +25,7 @@ engine. I based the engine structure (and public API) around other similar engin
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It uses an entity-component based structure, where a scene is built up of GameObjects, which in turn
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have components (logic), and other GameObjects as children.
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-# Code Snippits & Explaination
+# Code Snippits & Explanation
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In this next section, I will explain some of the code from the project, as well as give insight
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as to the structure of the engine
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