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깃이그노어도 고쳐보고 완료?된 프로젝트 푸쉬합니다
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.gitignore

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# =============== #
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# Unity generated #
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# =============== #
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Temp/
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Obj/
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UnityGenerated/
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Library/
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# ===================================== #
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# Visual Studio / MonoDevelop generated #
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# ===================================== #
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.vs
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Debug
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node_modules
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package-lock.json
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# This .gitignore file should be placed at the root of your Unity project directory
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#
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# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
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#
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[Ll]ibrary/
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[Tt]emp/
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[Oo]bj/
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[Bb]uild/
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[Bb]uilds/
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[Ll]ogs/
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[Mm]emoryCaptures/
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# Asset meta data should only be ignored when the corresponding asset is also ignored
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!/[Aa]ssets/**/*.meta
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# /[Aa]ssets/AssetStoreTools*
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# Autogenerated Jetbrains Rider plugin
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[Aa]ssets/Plugins/Editor/JetBrains*
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# Visual Studio cache directory
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.vs/
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# Gradle cache directory
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.gradle/
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# Autogenerated VS/MD/Consulo solution and project files
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ExportedObj/
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*.svd
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*.userprefs
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.consulo/
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*.csproj
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*.pidb
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*.suo
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.unityproj
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*.userprefs
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*.pidb
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*.booproj
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# ============ #
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# OS generated #
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# ============ #
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.DS_Store
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.DS_Store?
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._*
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.Spotlight-V100
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.Trashes
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Icon?
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ehthumbs.db
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Thumbs.db
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GraphicsSettings.asset
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ProjectSettings.asset
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ProjectVersion.txt
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*.svd
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*.pdb
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*.mdb
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*.opendb
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*.VC.db
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# Unity3D generated meta files
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*.pidb.meta
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*.pdb.meta
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*.mdb.meta
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# Unity3D generated file on crash reports
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sysinfo.txt
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# Builds
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*.apk
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*.unitypackage
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# Crashlytics generated file
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crashlytics-build.properties
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# Node
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node_modules
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/ShootingGame/Shooting_Np/Library
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/ShootingGame/Shooting_Np/Logs
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/ShootingGame/Shooting_Np/Temp
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{
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"files.exclude":
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{
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"**/.DS_Store":true,
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"**/.git":true,
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"**/.gitignore":true,
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"**/.gitmodules":true,
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"**/*.booproj":true,
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"**/*.pidb":true,
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"**/*.suo":true,
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"**/*.user":true,
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"**/*.userprefs":true,
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"**/*.unityproj":true,
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"**/*.dll":true,
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"**/*.exe":true,
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"**/*.pdf":true,
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"**/*.mid":true,
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"**/*.midi":true,
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"**/*.wav":true,
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"**/*.gif":true,
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"**/*.ico":true,
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"**/*.jpg":true,
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"**/*.jpeg":true,
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"**/*.png":true,
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"**/*.psd":true,
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"**/*.tga":true,
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"**/*.tif":true,
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"**/*.tiff":true,
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"**/*.3ds":true,
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"**/*.3DS":true,
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"**/*.fbx":true,
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"**/*.FBX":true,
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"**/*.lxo":true,
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"**/*.LXO":true,
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"**/*.ma":true,
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"**/*.MA":true,
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"**/*.obj":true,
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"**/*.OBJ":true,
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"**/*.asset":true,
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"**/*.cubemap":true,
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"**/*.flare":true,
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"**/*.mat":true,
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"**/*.meta":true,
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"**/*.prefab":true,
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"**/*.unity":true,
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"build/":true,
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"Build/":true,
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"Library/":true,
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"library/":true,
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"obj/":true,
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"Obj/":true,
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"ProjectSettings/":true,
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"temp/":true,
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"Temp/":true
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}
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}

ShootingGame/Shooting_Np/.vsconfig

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{
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"version": "1.0",
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"components": [
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"Microsoft.VisualStudio.Workload.ManagedGame"
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]
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}

ShootingGame/Shooting_Np/Assets/01Scripts.meta

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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BulletMove : MonoBehaviour
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{
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[SerializeField]
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private float speed = 10f;
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[SerializeField]
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private float deletTime = 5f;
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// Start is called before the first frame update
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void Start()
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{
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Destroy(gameObject, deletTime);
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}
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// Update is called once per frame
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void Update()
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{
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Vector2 a = transform.up * speed;
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GetComponent<Rigidbody2D>().velocity = a;
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}
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}

ShootingGame/Shooting_Np/Assets/01Scripts/BulletMove.cs.meta

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