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55 files changed

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// ¹Ú»óºó °³¹ß
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Archer : CharactorBase
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{
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public override void OnSkillHit(SkillEnum skillEnum)
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{
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base.OnSkillHit(skillEnum);
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TakeDamage(LastHitSkill.damage);
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}
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}

MaybeBossRaid/Jemmun/Assets/01_Script/Charactor/Archer/ArrowMove.cs

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// ¹Ú»óºó °³¹ß
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;

MaybeBossRaid/Jemmun/Assets/01_Script/Charactor/Archer/ArrowMove.cs.meta

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Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.
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// À̼ºÇö °³¹ß
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Cleric : CharactorBase
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{
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public override void OnSkillHit(SkillEnum skillEnum)
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{
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base.OnSkillHit(skillEnum);
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TakeDamage(LastHitSkill.damage);
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}
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}
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// À¯¿ø¼® °³¹ß
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MagePlayer : CharactorBase
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{
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public override void OnSkillHit(SkillEnum skillEnum)
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{
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base.OnSkillHit(skillEnum);
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TakeDamage(LastHitSkill.damage);
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}
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}
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// õ½ÂÇö °³¹ß
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class WarriorPlayer : CharactorBase
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void OnDamage(int damage)
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public override void OnSkillHit(SkillEnum skillEnum)
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{
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hp -= damage;
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Debug.Log($"Hit, hp: {hp}, damage: {damage}");
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base.OnSkillHit(skillEnum);
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TakeDamage(LastHitSkill.damage);
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}
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}

MaybeBossRaid/Jemmun/Assets/01_Script/Charactor/Wizard/Wizard.cs

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// ÀÓÅÂÈÆ °³¹ß
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GameStartHandler : MonoBehaviour, IBufHandler
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{
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bool bStarted = false;
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public void HandleBuffer(string payload)
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{
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bStarted = true;
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}
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private void FixedUpdate()
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{
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if (bStarted)
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{
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UnityEngine.SceneManagement.SceneManager.LoadScene("Battle");
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}
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}
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}

MaybeBossRaid/Jemmun/Assets/01_Script/Handler/GameStartHandler.cs.meta

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Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MatchMakingHandler : MonoBehaviour, IBufHandler
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{
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public void HandleBuffer(string payload)
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{
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MatchMakingVO vo = JsonUtility.FromJson<MatchMakingVO>(payload);
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MatchMakingManager.SetMatchMakingStatus(vo.players, vo.start);
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}
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}

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