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[Urban Jungle] Balance the capture point/spawn dynamics #34

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@fixitqixit

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@fixitqixit

Map name

Urban Jungle by Plastix.

Is your feature request related to a problem?

Yes. Once the hill is captured, often the opposing team will never catch the hill again for the rest of the match. This issue persists on almost every game I have played.

Describe the solution you'd like

There are many solutions that could work:

  • If a team holds the hill, their team cant respawn - similar to king of the flag
  • Longer respawn timer
  • If one team holds the hill, the other spawns with items/effects that allows them to retake the hill with more ease
  • Larger hill (which would require changing the map itself)
  • Make it so blocks that are placed around the hill (always done to ensure the opposing team has no access to the hill) despawn (replaced with air blocks through renewables module) once placed after x amount of time.

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