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✨ Added missing pages, and improved docs
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src/routes/docs/[...1]introduction/[...1]what-is-animated-java/+page.md

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Animated Java is a plugin for Blockbench that allows you to create custom animations and models
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for Vanilla Minecraft. It uses the power of Java Edition's Data Pack and Resource Pack systems
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to bring your creations to life!
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Animated Java is a plugin for Blockbench that allows you to create animated entity models for Vanilla Minecraft. It uses the power of Java Edition's Data Pack and Resource Pack systems to bring your creations to life!
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- Variants: Swap between different textures in-game.
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- Highly optimized: Hours of performance optimizations have gone into Animated Java's Exported Data Pack to make sure it's as fast as possible.

src/routes/docs/[...4]the-blueprint-format/[...3]variants/+page.md

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title: Variants
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description: Learn what variants are and how to use them in Animated Java.
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description: Variants are variations of a model that can be applied to a Rig Instance to change it's appearance, and NBT.
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# {$frontmatter.title}
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---
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title: Bones / Groups
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description: Everything you need to know about Bones in the Blueprint Format.
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description: Bones are the building blocks of a model, they are used to build the structure of a model.
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---
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# {$frontmatter.title}
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{$frontmatter.description}
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Bones are a default feature from Blockbench, learn more about them [here](https://www.blockbench.net/wiki/guides/bedrock-modeling#bone-structure).
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Animated Java adds a few new features to bones, such as the ability to define custom NBT for the bone when it's summoned in-game.
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## Bone Config
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The bone config can be accessed by right clicking the bone in the outliner and selecting `Open Bone Config`.

src/routes/docs/[...4]the-blueprint-format/[...5]animations/+page.md

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title: Animations
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description: Everything you need to know about Animations in the Blueprint Format.
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description: Animations are sequences of keyframes that can be played on a Rig Instance to animate it's elements.
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# {$frontmatter.title}
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---
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title: Item Displays
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description: Item Displays are a way to display and animate vanilla item models without the need for resource packs.
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---
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# {$frontmatter.title}
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{$frontmatter.description}
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![item-display-properties](/img/steps/item-display/1.png)
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## Item Display Properties
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- ### Displayed Item
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The item that will be displayed.
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- ### Item Display Mode
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Describes item model transform applied to item (as defined in display field in [model JSON](https://minecraft.wiki/w/Model#Item_models)).

src/routes/docs/[...4]the-blueprint-format/[...7]vanilla-item-displays/+page.md

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title: Block Displays
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description: Block Displays are a way to display and animate vanilla block models without the need for resource packs.
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---
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# {$frontmatter.title}
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{$frontmatter.description}
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![block-display-properties](/img/steps/block-display/1.png)
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## Block Display Properties
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- ### Displayed Block
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The block that will be displayed. Supports block states.

src/routes/docs/[...4]the-blueprint-format/[...8]vanilla-block-displays/+page.md

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title: Text Displays
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description: Everything you need to know about Text Displays in the Blueprint Format.
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description: Text Displays are used to display text in the world.
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# {$frontmatter.title}
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{$frontmatter.description}
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![text-display-properties](/img/steps/text-display/1.png)
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## Text Display Properties
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- ### Text Component
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The text that will be displayed.
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- ### Line Width
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The maximum width of the text line in pixels.
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- ### Background Color
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The color of the background behind the text.
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- ### Text Shadow
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Whether or not to display a shadow behind the text.
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- ### Text Alignment
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The alignment of the text.
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- ### See Through
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Whether or not the text can be seen through blocks.

static/img/steps/block-display/1.png

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